Then why is the link in your sig Photobucket? I guess Photobucket likes dogs...
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well I uploaded that image when it let me. For some reason there are periods when I cant access photobucket at all, but sometimes I can.
nice work hunter
I bring them up because on the untextured mesh, they stick out. It bugs me a bit. If they go away with a skin, then I'm not too worried.
Also, I once had a problem in a map with some nearly-coplanars. I had a building with some NCPs on one side of it, and though it looked OK in a max render, in-game the smoothing was all sorts of fucked up.
really ugly non-planars in the back of the slide that WON'T go away with a skin, a lot of bad mesh around the grip and poor smoothing. really simple shapes that should stay planar very easily are messed up, and you didn't smooth around the barrel. is the hole for the clip modeled? it should be, otherwise reloads are going to look really stupid.
after that... image 1 is just plain retarded because first of all... why the hell is a shell coming out of the gun instead of just a bullet? secondly, no recoil? thirdly, no slide in action?
that's all i could think of for now. though this isn't passable as a quality model, it's higher quality than your usual landfill content models. keep practicing.
:(, you had to go and spoil it didnt you lol. jk. This will help me improove. I have fixed those errors as much as i can now, im trying to texture it now lol. I have UVW Unwraped it, well part of it, im making the texture at 2048 by 2048. So it will be good quality if i can make some good textures. I could do with a tutorial on how to make the edges seem worn on the metal.
www.sourceblog.org sign up there.
now that I can see the pics for some reason, I have to say that I'm impressed. It looks really good, and I only notice one nonplanar
The magazine needs some work. There are screws on the top and bottom as well as other details that I can't remember off the top of my head. And like Snaf said you don't have a slide.