Re: YOYO V2 : Why is it taking so long!
Sgt. Botley Is doing the skinning seeing how mine was quite frightful. He's also doing another poly reduction on it. Rigging and testing should be quick and easy. Ive done so many now, I understand the tags very well. Anyways, just an update on my end. Peace....
Re: YOYO V2 : Why is it taking so long!
Hey Matooba, I've noticed that you need to increase the diameter of the wheels on the mongoose. Those wheels are really small. The Halo 3 Mongoose wheels are really big compared to yours. Just an idea.
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
disaster
Hey Matooba, I've noticed that you need to increase the diameter of the wheels on the mongoose. Those wheels are really small. The Halo 3 Mongoose wheels are really big compared to yours. Just an idea.
Yeh Maybe you're right about the wheels issue.. Anyway , nice to see it's coming along nicely.. keep it up guys!
On my side I've been working hard on my "pinups" these past 20 days.. Let me explain lol..
Since pepole used to get a bit lost in V1 (at least for those descovering the map) and since V2 will be even more "complicated".. I thought it would be a good thing to add some "Meeting Points" , I mean named places like "PANIC ROOM" or "GARAGE" etc... this will prevent for someone to say to his teammates : "hey meet me under the jump" -witch jump ? the one near the hill or the one...?" . They'll be able to use "Meeting points" names...
I'm not sure if everybody will like the style I choose to give to these new "signs" but I really want to put these in.. Yeh Pinups (by the famous Gil Elvgren)... some us navy boats or air force planes in the 50th 60th used to be styled with this kind of pinups... I mean It's WAR and Sexy style.. I like that, hope you guys will like it too.. And this will give a nice little style to the map aswell..
I just finished everything today, now E3PO is going to put add them to the model since he just leaved hospital and is now safe and back on the map! O ye he ate some bad chinese food lol!
http://img293.imageshack.us/img293/6...reducedzs2.png
Shot at 2008-02-15
http://img301.imageshack.us/img301/4...reducedzh7.png
Shot at 2008-02-15
Re: YOYO V2 : Why is it taking so long!
looks awesome yoyo keep it up!
Re: YOYO V2 : Why is it taking so long!
Haha, I really like that pinup idea. Other than that I would imagine some futuristic simplified signs, but I like it when people make their work look personal.
Re: YOYO V2 : Why is it taking so long!
It's an interesting idea. tbqh, I think it'd fit better in TF2 then a CE map, especially one in your style, but whatever. At least they catch your attention (and make shooting 12 year olds so much easier).
Re: YOYO V2 : Why is it taking so long!
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Matooba
Sgt. Botley Is doing the skinning seeing how mine was quite frightful. He's also doing another poly reduction on it. Rigging and testing should be quick and easy. Ive done so many now, I understand the tags very well. Anyways, just an update on my end. Peace....
Oh hai Matooba. Send me it when it's done so I can actually FINISH this puppy.
Quote:
Originally Posted by
yoyorast
Yeh Maybe you're right about the wheels issue.. Anyway , nice to see it's coming along nicely.. keep it up guys!
On my side I've been working hard on my "pinups" these past 20 days.. Let me explain lol..
Since pepole used to get a bit lost in V1 (at least for those descovering the map) and since V2 will be even more "complicated".. I thought it would be a good thing to add some "Meeting Points" , I mean named places like "PANIC ROOM" or "GARAGE" etc... this will prevent for someone to say to his teammates : "hey meet me under the jump" -witch jump ? the one near the hill or the one...?" . They'll be able to use "Meeting points" names...
I'm not sure if everybody will like the style I choose to give to these new "signs" but I really want to put these in.. Yeh Pinups (by the famous Gil Elvgren)... some us navy boats or air force planes in the 50th 60th used to be styled with this kind of pinups... I mean It's WAR and Sexy style.. I like that, hope you guys will like it too.. And this will give a nice little style to the map aswell..
I just finished everything today, now E3PO is going to put add them to the model since he just leaved hospital and is now safe and back on the map! O ye he ate some bad chinese food lol!
http://img293.imageshack.us/img293/6...reducedzs2.png
Shot at 2008-02-15
http://img301.imageshack.us/img301/4...reducedzh7.png
Shot at 2008-02-15
Meh, I would have like V1-style signs better, but oh well.
Quote:
Originally Posted by
STLRamsFan
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
I liked the Rams Suck sign...
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
STLRamsFan
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
I slightly support this idea, but...I don't know if it will make the map look like a bit of a joke or just an even more creative map...
Re: YOYO V2 : Why is it taking so long!
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.