Duh.... http://h2v.halomaps.org
BTW: very very nice.
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Duh.... http://h2v.halomaps.org
BTW: very very nice.
Do you guys think its possible to also model custom wepons, gernades, veichles, etc.? I tried making rocks but they looked funny:shocked:
well the people who made the map editor for h2v took out that ability. we can only hope someone unlocks the tools or someone makes an app to allow us to make custom models and animations.
EDIT: you can still have rocks but you need to have them in your level geometry aka BSP. yeah i know it sucks.
well i thats kinda gay. But i got this application at halomaps that Kornman made. Im trying to see I can made a weapon model or something else. Here is the link...
http://h2v.halomaps.org/index.cfm?pg=3&fid=2230
yeah already got it. making new models isnt one of the features it can do. new models are created by h2tool from .jms files. h2v didnt come with a max exporter for that format. and models are stored in the .render_model and not .model
if you want to customise a weapon you will need to copy the weapons .weapon tag and then edit the copied tag, you will also need to make a new item_collection and put the copied .weapon tag in there before you can use the weapon, look under tags\multiplayer\single_weapons\
and only kornman00's guerilla can open weapon tags and item_collection tags.
wow, you sure know alot about this stuff. But yeah, hopefully someone can make a program for this stuff. I think Kornman is up to something with that new thread he made a couple of days ago. You know...the one about which editor program you use.:awesome:
[later that day]
some thing came up when i was compiling....i think i did something wrong.....here is what it said
--- rambo.ass
processing environment geometry...
mesh definition vertex normal invalid: (-1.000000, -1.000000, -1.000000)
couldn't parse definition #0
couldn't parse file 'c:\program files\microsoft games\halo 2 map editor\data\scenarios\multi\rambo\structure\rambo. ass'
### ERROR structure import pipeline failed for scenarios\multi\rambo\rambo
i have no idea what that means....there was some more but it closed to fast
That error came up when doing what? If its nothing to do with these tree models i'd start a new thread. It looks to me that your trying to make a custom weapon or something. If it is to do with these tree models and you can't get them in your map correctly go watch a tutorial. I'm sure you need to place the trees as instanced geometery. Meaning you need to put a % before the object name. And for the leafs i'm sure you need to put a % after the shader path making them 2 sided. Not sure your problem though.
By the way. Great outcome. These trees look like a tree should. +rep
if the level has my trees in it delete them and try compling the level without them, and if good try to find what tree it is.
edit: yeah there is a normal error aka smoothing error. just redo the smoothing groups.
I wish in halo 2 you could make actual scenery objects placable in sapien.
Well all we need is to be able to make Collidable Geometery tags. And object model tags. Actually we can make model tags if the model is created in CE and converted using the .jms upgrader but thats a hassle. Hopefully soon.