Game models are fine. HUD and widget bitmaps will be stretched, as widescreen support wasn't really factored in. Not everyone could easily get a widescreen monitor back in 03.
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Game models are fine. HUD and widget bitmaps will be stretched, as widescreen support wasn't really factored in. Not everyone could easily get a widescreen monitor back in 03.
I couldn't figure out how to screencap with the colour overlay, so I attempted to recreate it in photoshop, it turned out reasonable, but slightly too dark. I also downsized the image for filesize, I actually run on 1280x1024.
Bold so that there are no misunderstandings.
http://img209.imageshack.us/img209/2...nshot00ri6.jpg
needz moar contrast
Just a little, though.
lmao, that doesn't look any better than mine. I love old games where mid range hardware can do just as well if not better than brand new crap
I can tell that you are either running at 640x480 or 800x600. To get 'perfect' halo you just need to race the resolution.