God damn it finish something.
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God damn it finish something.
Tbh, It looks like he's got some type of anti-gravity boots on or something, and hes about to fly away. I don't see how it's going to look right if he's running on the wall or the floor.
In other words, give him anti-gravity boots.
Ok, I am also open to do projects in concept work as I am not on a team.
And I am getting bored with no specifications on something to do.
Been a long 3 weeks.... step dad and mom are divorcing, I am stuck living at my grandparents in one room with 3 people... Just havn't been shitted to do anything recently, and since I have to use a usb drive to get my drawings online, it's a pain in the ass. I decided to relieve stress today and just do a generic halo scene, portraying the last character on the game of zombies, took about an hour, since I was tired, but it was fun and distracting enough to get my mind of the stress...(also I am aware that one of the figures on the ground closer to the camera is a bit out of perspective, need to make him larger, will be easy because he is on a sperate layer, also need to add some flying snow from bullets and zombie falling)
http://i305.photobucket.com/albums/n...tstandcopy.png
http://img5.imageshack.us/img5/4376/wrongzcx.jpg
The scale of the two spartan's I am pointing out are at about the same size. So the differences in distance from the camera are about the same, meaning the lighting of the two must be similar.
The main thing that I'd like to see in that is more detail and sharpness in your drawing. Other than that, the concept looks good, however your camera angle isn't quite what I would consider dynamic. Tilting the image slightly would help.
It looks good, just try and make your drawings sharper and have more detail.
http://i305.photobucket.com/albums/n...1/painting.png
Working on metal still, have to make water...well...look like water.
Work on the cliffs/rock... they look like rock candy (though not in a good way).
Wrong sir, The one you're thinking of was not the zombie gametype, both blue and red team possesed weapons of all sorts, the promotional poster that you are speaking of also had the same number of red and blue, the poster is a desert environment, and is from a completely different perspective and has different armor varients. So please Snaf, if you're going to be the usual douche with crit, that's fine, at least back your shit up before questioning my work, because I do not deserve to have my work, though bad it may be, insulted even more. Ok chewbaca?
Oh, and by the way, anyone wondering the poster of subject, the reason I knew which one it was is because it was on my wall.
Here it is:
http://www.starstore.com/acatalog/halo-3-fight-l.jpg
Designing a biosuit, have the under skin part read, planning on adding metal, but I am having a problem with ideas on the head, any ideas will be appreciated.
http://i305.photobucket.com/albums/n...s1/biosuit.png
That was actually not the one i was thinking of. I thought I remembered a couple of poses being the same, but I was wrong. Anyways, the concept (even if it were a complete copy) wasn't very strong anyways. The bullet strikes from the turret are not in line with the barrel, the way the closest blue spartan is dying (?) doesn't make sense. he looks like he's wall running. What is the one next to him doing? Nothing is sharp. If anything, the red spartan should've been painted a lot sharper than anything else.
Your little lake scene there (which looks like some kind of futuristic kohler faucet surrounded by crushed yellow napkins that turn to ambiguous yellow chunks) looks like the perspective is pretty borked. You missed the material on everything.
The biosuit looks alright but the chest and abs part looks like something with big eyes, a nose and 4 huge teeth. i would suggest following muscle groups if you're going to make it look like muscles. This one actually has decent symmetry. The way you use light and dark though I'm not sure if you're trying to simulate a gradation or muscle striations, but it does neither. it makes the surface of every part look really playdough-ish.
Yeah I wanted a rubber like quality on the biosuit, going to add (pores?) some kind of vents on it for heat to get out of, and metal for hard parts such as abs, ect.
Goin a little more complicated on the under armor, theme has been changed to gladiator.
http://i305.photobucket.com/albums/n.../biosuit-1.png
wow, chains is actually finishing paintings.
Is it the end of the world already?
I don't think there is enough depth. Don't get me wrong, there is some, just not enough, especially in the head area.
Yeah, I am not done yet, still need to add volume to head and noticed some errors around the armpit closest to the camera, will fix.
I just really don't like the face, there's nothing appealing about the design to me. Also, the handle of the sword (?) is bent, not sure if that was intentional or what.
Add more detail to the next area and add a little bit to the sword.
And is it just me or is the nose looking a little crooked?
I like the detail around in belly/waist area
Bending of handle is intentional, the face tbh I like, I just have to blend it in better, on the subject of the nose being crooked...I have no idea, will have a few people look over it and if they agree i'll fix, also got some cirt from duce on the waist being too thin, will fix.
Decided to do a serious painting for once, here is my plan for it, took me 30 minutes to think out.
http://i305.photobucket.com/albums/n...ins1/lol-6.png
What is it?
I don't see anything in that at all.
Oh ok, yeah I can see where you are coming from, revised it a bit:
http://i305.photobucket.com/albums/n...cloudscopy.png
Looks like a penis. Apparently the elite's trying to stop it from ejaculating. It's not a bad painting, just that's the first thing I thought when I saw it.
Thats because it is, look at those veins, and from that look on the elites face you can tell he's having fun.
Looks more like a Brute than an Elite.
Lmao, it does. Also, I hope to God you were joking Chains..
So I am having a drawing block, I have some concepts in my mind, but they're not ready to go digital yet, so took 20 minutes to do some modeling, as I have not gone a round in a while.
http://i305.photobucket.com/albums/n.../boredom-2.png
Is that supposed to be forerunner? :o
Yeh those podiums are really bad. Alot of innacuracies are noticed and I am too tired to offer precise constructive advice. So i'll see what I tihnk tomorrow.
Yes, inaccuricies to me not using angle snaps or checking anything, just modeling, also did not save the file so I couldn't fix anything even if I wanted to. :)
That half sword thing on the elite/brute looks pretty badass
So had 30 minutes before bed to kill, decided to just do a random painting of an environment.
http://i305.photobucket.com/albums/n...painting-2.png
I'm not given a great feeling of depth. The atmosphere is there, but the composition is almost boring. It seems like the focal point is the gate, but the gate itself isn't all that interesting. The shadows of the gate don't seem to come from any apparent light source, and if such a light source existed, then it would have a different effect on the lighting of the scene. The brush work looks much better though, it's definitely an improvement.
Everything kind of blurs together. no definition on anything, no separation of ground and walls. Honest to God, dude, this is probably the last time I'll tell you, because you let this piece of crit roll off like water on a duck's ass, but that default photoshop brush, stop using it. Everything looks like brush strokes, only it's all different size strokes, nothing looks like what it should be. You don't want it to look like brush strokes. Everything is almost completely abiguous.
Snaf, please quit making assumptions that are not true, I thank you for the crit, but the problem with your crit is that I used 5 different brushes. Now, seeing as I did this in a monotone color, with no contrast, of ocurse everything blends in, and it my bad for not adding a point of interest. Brush strokes are fine snaf, I saw a guy paint the grand canyon in photorealism with only one brush, and I will work in my own style.
I think his point was that the brushstrokes are too obvious, which I agree with. It's too easy to tell exactly which brush whole areas of that were done with and that really kills it.
rossmum you seem to be focusing on areas of the painting and not taking in the whole scene. Ok the bit middle left from the broken down fall is rather obvious however thats a small part of the painting and should be overlooked.
A painting is a scene, dont ignore that fact.
Yeah, except that the immediate foreground (and I mean ground, literally) is the only part which doesn't scream PS brushstrokes (although to be fair even it isn't all that far from the rest)...
I'm not ignoring any facts, far from it. I can overlook things if the overall result justifies that, but not when the 'things' are the overall result.
Have you ever tried Vignetting for environments?
As someone who works with Photoshop just about every day, I can tell you right now that brushstrokes are exactly what they look like.
Nothing special, just the usual, also I noticed just now the perspective on the belt is borked, will fix when I get some crit on it.
http://i305.photobucket.com/albums/n...ns1/skully.png
That blade makes no sense, he would stab himself in the head when he lifts his arms up. Not to mention its position on the arm doesn't seem like it would make it a very efficient weapon.
Bad perspective on my part, its supposed to be on back elbow, and would be a very effective weapon. I need to work on volume and anatomy now, legs are too small, I have the skill, now I just need to get the technical crap down to the last bit.
Yeah, and work on your definition more. It was a lot better in this painting you did than in this one.
Do you ever block out/draw outline of the sketch first? Maybe thats why your having troubles with perspective.
Shading looks a bit weird, need darker darks and lighter lights to really distinguish shapes.
Thanks for crit, here is a speed painting for eye candy in thanks!!!
http://i305.photobucket.com/albums/n...dpaintcopy.png
That's actually pretty decent. Some stuff that I can't pinpoint, but looks good for a concept.
Getting a lot better but you still really need to work on your definition.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUU
anyways, I could've sworn you would've gone for metal tits.
Wow, chains, thats really awsome!
Edit: Wtf??? Is Chains banned??
Don't know why, but decided to read my whole gallery from page 1.
I am nostalgic and stunned I have actaully improved this much, and I want to tell you all thank you for helping me improve.... That said, I am still not satisfied with my work, and never will be!!!
I am gonna catch them all!!!
Fuck wrong line.
I AM GONNA BE THE BEST
THAT NO ONE EVER WAS
TO PAINT THEM IS MY REAL TEST
TO IMPROVE ON THEM IS MY CAUSE
I WILL TRAVEL ACROSS THE LAND
SEARCHING FAR AND WIDE
TEACH ME TO UNDERSTAND
THE POWER THATS INSIDE!!!
fuck yea.
So... You drunk?
Nah, hungover.. Seriously, what was up with the speech dude?
he just wants attention
Pokemon :\
If you hate pokemon get the fuck out, in fact, from now on I will only paint new and exciting pokemon to keep the series alive!
Ok, so I am entering the teen challenge at conceptart.org and am planning on winning or getting damn close, I want to get my name out there now, so I will be obviously be more likely noticed ahead of time or could possibly get a scholarship, though I highly doubt it, it's worth a go.
So the theme is Selkies, which are seal spirits who disguise themselves as men or women.
Mostly all the ones have been beautiful women getting out of seal suits, wanted to get a more tribal, animalistic view then the grace theyre going for.
http://i305.photobucket.com/albums/n...tled-3copy.png
oh god the toes
if you want to win you're going to have to do better than that. sorry duder, it looks like you sorta just started coloring without some lineart to work with. the definition is lacking and needs to be darker/deeper in many parts, and the proportions are off on his legs.
need refraction of the water surface on him.
Pretty cool, but why would a seal spirit strap feathers to itself? Also, the feathers should be bent back..
I think red strips of cloth would make more sense.
http://i305.photobucket.com/albums/n...ns1/hamma1.jpg
Low res Jpeg, skin is a 2048 by 2048, so pretty good res in renders, yes I know it isn't brute style, I just did it for shits n giggles. Only straight up diffuse, will finish bottom tomorrow, and add specular and shaders and normal map and all that nice stuff.
Wait a second... thats a render?
yeah
I think you should wait next time until you get "beta" bitmaps for all of those (normal, spec, diffuse). It will look much nicer and people will be more impressed. Also, if you do diffuse first, I have to question your work flow. Granted, there are people that do diffuse first all the time (IIRC Con does), but it's much easier to do the heightmap/normal map first. Especially if you convert the height map to an AO map to bring out more detail in the diffuse.
Anyway, on to the skin. I think the gold is a bad idea. Needs to be normal metal. Same thing with the teal green. Also, the parts that are exposed metal look a bit too cloudy; actually, most of it does. It needs more material definition.
I think 1024x1024 would do fine for the skin. There isn't much in the way of detail even if you wanted to include normal maps.
I'd go with rooster on this one. Gold does not suite the gravity hammer nor the green.
Green is stone, jade to be exact, that's why it is kind of cloudy, as said I know it is not brutish in any way, was just skinning it for shits n giggles, i could change it to red and grey though.
you need to work on your material definition. this looks way too painterly.
Thanks for the crit guys, I just honestly don't think skinning is for me anyways, I just do it to get a breath of fresh air from painting in 2d.
Anyways just some more random wish wash, a bit morbid, but isn't my work always that in some way?
http://i305.photobucket.com/albums/n...1/skully-2.png
http://i305.photobucket.com/albums/n...1/skully-2.pngWhere's dah crit? :(
Looks deadly.
Looks like hes ready to spank someone.
Maybe its a she?
Looks cool, would be nice to see you do a dark background for it, but not a foggy/smokey one.
Before I say anything ROSSUM and other peoplewith a unhealthy obessionwho are
WWII enthusiasts will probably be angry at my depiction of the WWII war planes as I did these out of my head, and the whole point was to have them be recognizable as "hey, those are some old WWII war planes!!!" to the average person. Anyways.....
Was in a patriot mood today, no idea why, but I decided to do a speed paint on some WII war planes and it built up to this.
http://i305.photobucket.com/albums/n...topopalung.png
Edit- I am aware the wings were not well done as they are crooked, I noticed them too late, oh well.
Hawaii and Alaska weren't part of US in WWII. So 48 stars, not 50. :)
looks good, you done it in photoshop?
Been designing my own custom odst, visor color is going to change, still need to finish and render the rest of it.
http://i305.photobucket.com/albums/n...ed-1copy-5.png
Once you finish this, could you make side and front views? I'd like to model this. :)
Ok, but they won't be colored. :) Also keep that to yourself, rooster might try to bite off your fingers, he wants a go at it too.
Nuggy, you have other stuff to model. :)
nostfu >:C
I'll model this biped.
Wow, wth...... This happened once I modeled the ODST barrier too.. :|
Well just some stuff I have been working on the past week, nothing really turned out as I planned, my mind has been fucked up from my gf being in the Bahamas, miss her.
http://i305.photobucket.com/albums/n...tled-2copy.png
http://i305.photobucket.com/albums/n...aintcopy-1.png
http://i305.photobucket.com/albums/n...tinsurgent.png
http://i305.photobucket.com/albums/n...1/maninred.png
Because most ODSTs are american.
LOL.
Also, chains, concept.. :D
Awww cmon, don't push it. >:(
personally i dont think theres anything wrong with that ODST concept , or some of the other stuff looks good to me :)