Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
MrBig
You need to define the edges a bit more, but the edges on the silencer a waaay to defined. Looks nice though, different shades of black give it a nice effect.
The model looks good but I do like the sight on the model. Nor the front grip. Will you have a god at texturing my ODST Silenced Pistol?
The SMG looks pretty nice though.
Re: The Studio Quick-Crit Thread

Made a quarter basically.
Head will be done in Mudbox or Zbrush.
Need to find references for the opposite side.
Will be baked, then textured by MrBig.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
t3h m00kz
Colors?
Animanatee.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Hunter
You need to define the edges a bit more, but the edges on the silencer a waaay to defined. Looks nice though, different shades of black give it a nice effect.
The model looks good but I do like the sight on the model. Nor the front grip. Will you have a god at texturing my ODST Silenced Pistol?
The SMG looks pretty nice though.
I didn't change the lighting when I did that view, so the light was still coming from above and caused a shadow on the silencer and such. Model was made by Floyd.
I've got a bunch of stuff to do right now, it's taken by me like a week and its still not done. Now I've got even more to do with being the head of the graphics department at my school newspaper and having to stay after school every other day or so. Then I've got all this AP shit I have to do. So ya. Don't think I could get your pistol done in any close timeframe.
Re: The Studio Quick-Crit Thread
Started to try and learn to texture..
Here is my attempt at a rat nest styled wall texture:
Diffuse:
http://img188.imageshack.us/img188/9923/diffuse.tif
Normals:
http://img188.imageshack.us/img188/719/normals.tif
Together:
http://img30.imageshack.us/img30/2637/renderprev.jpg
Normals were modeled in 3ds max, then baked
E: just noticed my normals are a little to round compared to the ones in halo 3 :facepalm: oh well
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Ki11a_FTW
Started to try and learn to texture..
Here is my attempt at a rat nest styled wall texture:
Diffuse:
Normals:
Together:
Normals were modeled in 3ds max, then baked
E: just noticed my normals are a little to round compared to the ones in halo 3 :facepalm: oh well
...You had to bake that?
Dear god.
On top of that your "diffuse" is severely lacking. It doesn't look like anything, just some vaguely metal (or is it stone?) noise and scratches on top of some simple colors.
Re: The Studio Quick-Crit Thread
My only complaint is not enough detail on the diffuse (looks very bland from a distance), and I would also fix how it is tiling. Right now, it is very apparent where the texture ends relative to the Z-Axis.
I don't have much experience texturing, so I'm sure somebody else could give you even better advice; but that's my two cents.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
teh lag
On top of that your "diffuse" is severely lacking. It doesn't look like anything, just some vaguely metal (or is it stone?) noise and scratches on top of some simple colors.
because i dont know how to do anything else :fail:
And if you mean baking as in modeling it then turning that into a normal map then yes, thats what i did.
E: @ metkiller joe : i see what you mean, should be an easy fix up
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Advancebo
Made a quarter basically.
Head will be done in Mudbox or Zbrush.
Need to find references for the opposite side.
Will be baked, then textured by MrBig.
Your bake isn't going to come out well. Make your text taper out at the bottom, and that should fix it.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flyinrooster
Your bake isn't going to come out well. Make your text taper out at the bottom, and that should fix it.
How do i taper :saddowns: