Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Kornman00
Learn to program, get Visual Studio, and do it your fucking self.
Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
http://www.threadbombing.com/data/me...oth_shades.gif
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Kornman00
Quote:
Originally Posted by
Timo
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Re: OpenSauce Halo CE SDK Update #2 (RC)
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
what he's saying is wait. wait for him to do it. he's going to do it eventually. its not done yet
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Freelancer
Not a solution for 99% of people, just saying. Learning to program takes years of education and experience which some people aren't willing to put in or literally can't do since they're working on other things in life.
Even if you were to compile you wouldn't be using a stable build. For all you know the next RC isn't out yet because it has an F7 or worse problem. Unless you want to pay Korn to get it done faster I'd hold off complaining, he's doing this in his own spare time, and he probably doesn't have time to create a stable build just for you.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Hey Masterz, that's no way to talk about OpenSau-
oh wait, you're defending it :-3
;)
Re: OpenSauce Halo CE SDK Update #2 (RC)
I modified the engine's 1st person weapon code to correctly use random animation permutations (you can all thank Choking Victim for the inspiration and testing to make sure I didn't bork things up). The implementation doesn't require you to change anything, and you just specify the permutation modifier (%) in your animation name like you would for other animations (units, scenery, etc) that support permutations.
I'm trying to figure out where the code is that starts a device's animations so they too can have random permutations. However, they don't seem to be using the same functions as units\weapons\scenery. Gee, my work would be so much easier if I had access to the game's source :eyesroll:
I wonder if I sold my soul to Gearbox (ie, landed a job there), if they would let me work on Custom Edition in my free time? Probably not.
Re: OpenSauce Halo CE SDK Update #2 (RC)
Thought of random animations a while back as well. Just couldn't be bothered ;P
You specify a percentage of randomness at an animation joint and when the animation is executed the animation at that joint is randomized in any world space direction. e.g. if you melee somebody his elbow will always be in a different place. (If that's what random animation permutations are).
Re: OpenSauce Halo CE SDK Update #2 (RC)
Quote:
Originally Posted by
Patrickssj6
Thought of random animations a while back as well. Just couldn't be bothered ;P
You specify a percentage of randomness at an animation joint and when the animation is executed the animation at that joint is randomized in any world space direction. e.g. if you melee somebody his elbow will always be in a different place. (If that's what random animation permutations are).
You're thinking about something more like rockstar's RAGE engine, which uses the animation engine Euphoria. In halo, animation permutations just permute your animation state into various preset animations.