Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
I'll be back playing Reach soon. Limited I'll add you. Anybody else just send me a request.
GT: Darkbdawg08
I still wanna change my name to Spartan094 but it sounds off on xbox to me.
Also limited, this is why you play in parties and not on your own with other random people, just hardly works.
Well I used to always play with Kornman and Masters but that stopped as masters kept wanting to play invasion.
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
YES. Does it play as well as the H3 version did? I saw a few Reach versions, but I could never find one as fun and smooth as the original.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Highlands isn't perfect, but it's the only BTB-style map in Reach that's actually good. Condemned and Uplink are pretty neat. Unearthed is okay, but it really needs a chaingun hog instead of or in addition to the rocket hog.
It's fun! It just needs better spawns and a few more kill zones. The only change in Uncaged that I like is the ramp instead of that one-way jump between the sniper and (former) shotgun spawns near the cliff wall. Everything else was unnecessary. That map hardly needs a rocket launcher on it.
I enjoyed Cage too, but I like Uncaged just the same. Although I would much rather have a plasma launcher or whatever was on Cage than a rocket launcher. Also, I really hate Reflection. I hope they make some more smaller maps because I'm getting tired of always playing Uncaged, Swordbase, and Countdown.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Champ
I enjoyed Cage too, but I like Uncaged just the same. Although I would much rather have a plasma launcher or whatever was on Cage than a rocket launcher. Also, I really hate Reflection. I hope they make some more smaller maps because I'm getting tired of always playing Uncaged, Swordbase, and Countdown.
Pretty much all of this. The only time I enjoy Reflection is when it's an objective game, or when I played in the old Multiteam where there were six teams of two, so nobody could really just camp at the top of the lift.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
Ah yes now I realise why I quit Reach.
First game back for 4 months, first time ever playing the game. I get a 3rd of our teams kills in a 6 v 6 game. Bullshit.
It may be due to the underlying skill system. You've stopped playing, there by freezing your skill (I don't think the skill value has a half-life), while others have had the time to build their perceived skill. That or you just need to actually start filtering by skill now. Albeit, I haven't really kept up with the changes they've done to the skill system for Reach (aside from the fact that it's a hidden process from users).
Quote:
Originally Posted by
Limited
Well I used to always play with Kornman and Masters but that stopped as masters kept wanting to play invasion.
Yeah, Invasion is once a blue moon (or should I say, supermoon, hiyooooooooooo) kind of thing for me now.
Re: Halo: Reach Discussion
I did filter by skill, though now I've turned it off.
We should start playing again :D
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
It's fun! It just needs better spawns and a few more kill zones. The only change in Uncaged that I like is the ramp instead of that one-way jump between the sniper and (former) shotgun spawns near the cliff wall. Everything else was unnecessary. That map hardly needs a rocket launcher on it.
In my experience, it was fun if you wanted to use a Jetpack, otherwise you could go fuck yourself. I haven't played Reach in a while, so I haven't seen what Uncaged is like, but I have to agree that putting a Rocket Launcher on such a tiny map seems like a full-on Bungie caliber dumb idea.
Re: Halo: Reach Discussion
What in the blue hell is Uncaged?
Re: Halo: Reach Discussion
Uncaged is Caged but Uncaged. hth :-3
So I did some digging...Unearthed grew from 151mb to 408mb (at first I was like 'wat', then I was like 'wut'). That appears to be the difference in the file sizes of the map packs released.