You helped someone who is pretty good at what they do, why not help the new guy get to that position...infact this has opened up an idea, though i doubt it will work.
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You helped someone who is pretty good at what they do, why not help the new guy get to that position...infact this has opened up an idea, though i doubt it will work.
Think about how you would give good crit for somebody's first level (a box or something similar); it might be very tesselated, extrudes in random places, and random weird triangles here and there.
I'm not saying that that isn't acceptable; everybody starts somewhere. Its just hard to crit that, but you can point the person in the right direction.
That being said. Trulife, here. I hope it is still relevant. I don't model weapons, but that is what most start with.
Wow, asif. I feel loved for a change Lol.
http://www.split-screen.com/2009/09/...ivals-bungies/
http://www.n4g.com/gaming/NewsCom-401078.aspx?CT=1
Article is a bit over the top though as my work will not be rivaling bungies Lol. And my name is spelt wrong haha, but that is awesome.
Tight set of abs
Really nothing noteworthy. The article really jazzes this up. You're absolutely not comparable to bungie in any way (except their h1 weapon models suck serious ass), but you're certainly not incompetent. Congrats on getting an article.
http://i266.photobucket.com/albums/i...dst-smg-01.jpg
There are a few smoothing errors here and there.
Nice model there disaster, but your lighting is flipped wrong. Warm tones go on the underside, cool colors above. The reasoning is simple: earth colors, sky colors. Render it the right way and it'll probably be a lot more pleasing.
E: btw the radii of your edges are too small and harsh.