It's better to do it that way anyway, the center is the only cover on the bridge.
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It's better to do it that way anyway, the center is the only cover on the bridge.
Okay, quick update: I've been working on fixing the last of the uv errors that are still floating around the map. However, I'm having some extremely annoying issues related to the import of new lightmap uvs. I have a suspicion that the import process using usertool isn't totally accurate, and as a result I'm seeing errors crop up in Halo that don't exist in 3ds max. Now to try to get in touch with Firescythe. Pm time!
Edit: I've exported my lightmaps from max, then reimported directly back into it- no errors. It's only when I import into Halo that the errors show up. What's odd is that it's the exact same errors, every time. I deleted previous exports in the change that I might accidentally be importing an old copy, but it's still the same. What. The. Hell.
Edit: Alright, I think I've managed to fix all the uv errors. In the process, I managed to reverse all the lightmap uvs in the map. Thus, I give you:
Precipice: The Trippy Edition
I should have everything fixed very soon.
Whoa...that is very "groovy."
Halo: Hippie Edition?
...or is it "shaggadelic?"
http://s.buzzfeed.com/raw/the-worlds...shagadelic.jpg
:tinfoil:
I dare you to release that as one of the versions.
Thought i had a flashback there ^^
incense and peppermints, the color of....oh wait...shit.