Re: The Studio Quick-Crit Thread
http://img42.imageshack.us/img42/7159/glovesd.jpg]
http://img143.imageshack.us/img143/5425/handdetail.jpg
The original low poly hands were made by my friend harry, and were not suitable for high high res mesh, and so i've been editing them to get rid of artifacts, and setting up to make different glove styles. Still need to do the nomex aviator gloves.
Re: The Studio Quick-Crit Thread
Looks great! Can't wait for these to be used in-game sometime.
However:
1-the area below the thumb has some issues, cant tell from picture.
2-where the fingers start on the hand looks too boxy and undefined-unless this is intentional.
3-those fingernails are not well-defined from the finger, unless that too was to conserve poly count and is to be done with texture.
Re: The Studio Quick-Crit Thread
1) the area leading into the wrist, just below the thumb, has not yet been edited
2) no big deal, you won't be looking into the fingers, and the top part is depressed for webbing, so it's not actually boxy
3) the fingernails don't need to be modeled any more than that. any mesh there would be smaller than one pixel and totally useless. fingernails and cuticles can be done more with normal map editing and texture work.
Re: The Studio Quick-Crit Thread
Nice looking FP arms. What game are they intended for?
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
The only thing that strikes me about them is that the palm region and the wrist/forearm region look flat/somewhat boxy, but when I look at my own hand, they don't seem to be.. weird.
Other than that little optical illusion they seem fine.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
SnaFuBAR
The original low poly hands were made by my friend harry, and were not suitable for high high res mesh, and so i've been editing them to get rid of artifacts, and setting up to make different glove styles. Still need to do the nomex aviator gloves.
You're missing the webs of the fingers.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
I certainly don't see any. It's either that or they just don't look right.
Re: The Studio Quick-Crit Thread
Well, being that the fingers aren't spread out... it's hard to see them, but the mesh has the low spots between the fingers for webbing. It's there, believe me, I edited it in.