Re: Halo: Reach Discussion
dual spikers were effective on hunters in halo 3? i usually just stand back and throw every grenade thats lying around on the floor, then shoot them in the back until theyre dead. i dont think i ever even played halo 3 all the way through on legendary
hunters in reach on legendary is just miserable, but at least thats on legendary. the fact that theyre so tough on normal just seems off to me.
Re: Halo: Reach Discussion
You have to consider that these games take place in different periods of time which would explain the strength however, I don't really think this is a 'story' decision.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Donut
dual spikers were effective on hunters in halo 3? i usually just stand back and throw every grenade thats lying around on the floor, then shoot them in the back until theyre dead. i dont think i ever even played halo 3 all the way through on legendary
hunters in reach on legendary is just miserable, but at least thats on legendary. the fact that theyre so tough on normal just seems off to me.
Spikers in Halo 3 stun the Hunters every time they get hit... dual spikers fucking annihilate them.
Re: Halo: Reach Discussion
Reach hunters are just way too powerful to be fun to fight. Full of massive damage/one-hit kill/undodgeable BS like the rest of Reach. I preferred ODST's the most.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Left6
You have to consider that these games take place in different periods of time which would explain the strength however, I don't really think this is a 'story' decision.
There's only a few months difference in between Halo 3 and Reach, and only mere days between Reach and Halo 1. And you can't explain the difference between Hunters the same way you can explain there not being Brutes in Halo 1. It's merely a gameplay decision.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
There's only a few months difference in between Halo 3 and Reach, and only mere days between Reach and Halo 1. And you can't explain the difference between Hunters the same way you can explain there not being Brutes in Halo 1. It's merely a gameplay decision.
I agree, as that was the point I was getting to.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Personally I was glad that Hunters finally became an actual threat. They were complete pushovers in Halo 1, 2, and 3, provided you were properly equipped for them. Pistol or sniper in 1, sniper or beamer in 2, dual spikers in 3.
This.
Also Hunters need more AA like sprint, Armour lock or even....
....Jet packs.
http://www.youtube.com/watch?v=V92OBNsQgxU
:ohboy:
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
Quote:
So I played Reach for the first time with my little brother. Fun game, but I do have some gripes about it...
1. The way Kat died. So dumb.
2. 2 of your teammates die by suicide. Not right... Master Chief can take out a scarab but you can't... ?
3. You're the only one to survive to the end and you have no other missions so you just fight to the death. Come on, there's still humans on Reach, so there _HAS_ to be missions you can do, what a lame way to end the game.
4. of course all other Spartans died... I just wish they hadn't.
5. Hunters take 2 rockets to kill on normal. That shouldn't be possible.
6. You can flip a tank but you can't punch out a jackal and its shield in a melee... on normal.
7. Sprint is awesome.
Master Chief is a Spartan II, they were Spartan III's, except for Jorge. So they couldn't carry MC's jockstrap. Also I enjoyed Jorge's and Hasley's little moment when they first encountered in Reach. FUCK CARTER JORGE SHOULD HAVE BEEN LEADER
Re: Halo: Reach Discussion
Jorge was pure muscle and a git-er-doner, not a leader