Re: Halo: Reach Discussion
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Originally Posted by
Arteen
It's not too hard to stay alive long enough for a killing frenzy in the scorpion, if you can get it to the opposite side from its spawn point. Banshees you can just 1-shot IIRC; wraiths take more, but the scorpion still easily has the advantage. Really, all you have to worry about are jetpack elites tossing plasma grenades, and the plasma launcher. The splaser and rockets spawn with the spartans, so they're not an issue.
It was on Boneyard and I think my tank had like 1HP left; it had undergone barrages of stuff before that point, I was killed out of the cockpit one other time, and the last time it was seriously ready to explode. But the guys I was playing against weren't the sharpest tools in the shed; they kept running at us as Zealots and Gladiators.
Re: Halo: Reach Discussion
The sheer stupidity of the majority of players in any multiplayer game never ceases to amuse me.
Re: Halo: Reach Discussion
I just discovered recently the awesomeness that is Firefight Arcade, particularly ArcadeFight. It's basically an ownage spree for the player and the player gets to use any weapon he/she so desires while fighting the Covenant. It was pretty cool to say the least.
Re: Halo: Reach Discussion
Needle Rifle/Shotgun combo get. You can kill ANYTHING with that, and do it efficiently, too. Hunters will take four or five shotgun blasts to the back or six supercombines in the same. Grunts are cut down like grass, and Jackals are dropped in a swift double tap. Shotgun makes short work of Elites, who always think it necessary to get up close. Their mistake.
Re: Halo: Reach Discussion
http://www.bungie.net/Forums/posts.a...plies=true#end
Might be a lost cause, but please help me promote turning off Friendly Fire for Invasion.
Re: Halo: Reach Discussion
Posted:
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Originally Posted by Me
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Posted by: GhaleonEB
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Posted by: DarkHalo003
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Posted by: leetkiller92
u mad bro?
Yeah, but it's not like anything I'm saying isn't true. It craps up the experience because it offsets the balance between teams once one has been booted. Just think of how many issues could be solved by just flipping that setting to "off" in the game settings menu.
Think of the problems that would be created by flipping that switch to "off" in the game settings menu. Like enabling players to grief their team mates endlessly without recourse.
We have bigger issues that are the result of two-hit melee, melee lunge, the crosshair being two-thirds of the way down the screen, DMR spam, hitscan weapons, and vehicles being about as durable as tissue paper.
Yes, I like playing a game that doesn't reward good players and basically takes as much thought as Angry Birds. [/s]
Remove the friendly fire, and Invasion becomes more fun to play. People crossing in front of my line of fire when I can't communicate with them or see them before hand and then me getting booted for something that was not my fault is quite infuriating. It's almost as infuriating as you scrubs running around doing nothing but double-melee.
Re: Halo: Reach Discussion
You know what Invasion really needs? Teammate indicators that don't disappear behind obstacles and are visible/opaque enough to be distinguishable when the player is in vehicle. I have absolutely no idea how Bungie didn't fix this after the beta.
Quote:
Originally Posted by
DarkHalo003
I just discovered recently the awesomeness that is Firefight Arcade, particularly ArcadeFight. It's basically an ownage spree for the player and the player gets to use any weapon he/she so desires while fighting the Covenant. It was pretty cool to say the least.
Oh man, that sounds like so much fun. Wouldn't it be so great if the whole playlist were like that?
Re: Halo: Reach Discussion
yeah uh, why did they ever turn off weapon pickup on the firefight playlists like rocketfight and grenadefight? one day i could pick up a sniper rifle from a dead elite, a week later i couldnt. i dont think iv played firefight since.
Re: Halo: Reach Discussion
Bungie broke the game after beta. The balance was amazing during the beta and the DMR was spot-on perfect. All they needed to fix really was the light crosshair.
Oh, and Sword Base CTF. That needed fixing too.
Re: Halo: Reach Discussion
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Originally Posted by
Warsaw
Bungie broke the game after beta. The balance was amazing during the beta and the DMR was spot-on perfect. All they needed to fix really was the light crosshair.
Oh, and Sword Base CTF. That needed fixing too.
Pretty much this. Now the DMR is an overpowered piece of crap and the Plasma Launcer is way underpowered, as are the rest of the Covenant weapons...