Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
paladin
That may be, but they are not as apparent as yours.
That might be because i havent applied smoothing groups to them yet i've only smoother some areas so far.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
flibitijibibo
4. Drums could use more fills. What I mean by this is rather than just "bass, snare/clap, bass, scare/clap," feel free to put a unique fill at the end of each set (8 measures, 16 measures, or the end of a particular phrase." Actually, you could probably add another beat into the normal line (use cymbal/hi hat on an "and" maybe?).
this this this this this this this this this this THIS.
I was unable to be the drummer in jazz band (because our always-menstrual director wants someone with "experience" and our drummer only plays (bass bass snare, bass bass snare) and in that song theres even a WHOLE FUCKING SECTION of him to mess around and all he plays is that.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
Am I seeing it wrong, or do none of the gas bags deflate?
Because that's the first thing I think of in terms of Engineer deaths. Either that or a carrier form-esque pop.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Cagerrin
Am I seeing it wrong, or do none of the gas bags deflate?
It's a WIP, so of course, almost nothing is done, and there's almost nothing to crit but the ungodly slow movement of it falling.
Re: The Studio Quick-Crit Thread
The bags were deflating, its just I made the whole engineer shrink as it died.
Anyways, it was pointless, ICEE told me Halo CE doesnt allow scaling in the animations. So I will have to try something else.
Re: The Studio Quick-Crit Thread
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Originally Posted by
Advancebo
ICEE told me Halo CE doesnt allow scaling in the animations.
Uh, yes it does. Look at the flood carriers.
Re: The Studio Quick-Crit Thread
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Originally Posted by
English Mobster
are you even fucking trying to make a map or do you do this just to frustrate everyone
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
CtrlAltDestroy
Uh, yes it does. Look at the flood carriers.
Is there something in particular you have to do to get it to work correctly then? in my experience all thats ever happened was the models would start at the tiniest scale they reached in the animation and remain there
Re: The Studio Quick-Crit Thread
blitzkrieg doesn't export scale data correctly iirc, though the exporter i released should