I agree ^
Printable View
I agree ^
Flour sack jumping over an obstacle, I chose a circular saw. :realsmug:
68 frames @ 24fps
the animation is on 2's. These are the construction lines, so the lines aren't uniform. I am mostly looking for consistent volume throughout the animation.
I noted on the assignment that:
- the hang time is about 2 frames too long and that I have fixed that, just not re exported the avi.
- after the bag drops the animation sticks. For some reason DigiCell is being a dick and thinking Ive added an extra frame and I cant get rid of it, so there is an extra frame on the land frame.
its a stretched out picture of the sapien viewport
No, its the right size :downs:
Delta made new shaders:
Quote:
[size=1]--- Original message by: delta49[/size=1]
The shadow is scaled correctly. I went in max, imported the halo 2 model and scaled it to the correct size, then compared it to Bo's model by importing it. It fit perfectly. It might just look incorrect because: 1. The seats were never actually used in Halo 2, the time you saw the three in the tunnel, they were all carrying ghosts. And 2. We've never seen a spartan sitting on the seat normally (unless it was modded). Anyways, I fixed up the shaders. Keep in mind this might not be the final look:
http://img39.imageshack.us/img39/3245/saf67.png
http://img30.imageshack.us/img30/63/adhf78.png
To be honest those shaders look horrible. Way to shiny, looks like plastic
Those shaders are terrible, looks like plastic, way to shiny (its over done really), and I sense a bad multipurpose for it. No fake bumping either to help it out?
I never done any covenant shaders before on any of the weaps, vehicles and such. Could I have a go at making the shaders on it
Oh, newly redone bitmaps again for the h3 spartan since inferno didn't like it
I might re-uvw back the chest plate back to normal so it will show the dents on the right, and I don't care if the fake bumping is wrong
e: atleast somebody crit it to know what I need to fix or so
E: brought back the indents on the spartan, last image for this post