Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
that's just 3ds max telling you unwrap is terrible and should start over.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
neuro
that's just 3ds max telling you unwrap is terrible and should start over.
Let's be a little more constructive.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Con
Let's be a little more constructive.
There is not much to say about it. He rendered out a pretty shitty complete map and filled his uv clusters :allears:
Atleast use smoothing groups. And add definition to the texture? You can't tell what any material is. There is no "material." Just colors.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
There is not much to say about it. He rendered out a pretty shitty complete map and filled his uv clusters :allears:
Atleast use smoothing groups. And add definition to the texture? You can't tell what any material is. There is no "material." Just colors.
Actualy it has smoothing groups thanks.
The reason it has no "material" is because i have not really messed with the material editor before and cannot figure out how to make a decent ceramic material.
It's all good and well saying hurr ur doin it wrong, but when the person your shouting at dosnt know how to do it correctly then it helps to tell them how to do it correctly.
I've now got GIMP so hopefully i can do a few texturing things in that, i've been told it supports custom brushes and filters? if anyone has any suggestions then please, suggest away.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
Actualy it has smoothing groups thanks.
The reason it has no "material" is because i have not really messed with the material editor before and cannot figure out how to make a decent ceramic material.
It's all good and well saying hurr ur doin it wrong, but when the person your shouting at dosnt know how to do it correctly then it helps to tell them how to do it correctly.
:ugh: You should seriously watch a texturing video.
http://www.game-artist.net/forums/sp...tal-crate.html
http://www.game-artist.net/forums/sp...texturing.html
http://www.game-artist.net/forums/sp...ng-cannon.html
http://www.game-artist.net/forums/sp...-painting.html
http://forums.cgsociety.org/forumdisplay.php?f=46
I point you to this particular sub forum on CG Talk
Re: The Studio Quick-Crit Thread
Would this be any better in terms of UVwrapping?
Got both arms and legs in one bitmap now.
http://i36.tinypic.com/245g31c.png
Re: The Studio Quick-Crit Thread
Lots of distortion. Also post the uv wireframe instead of a baked map.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
Put everything on one bitmap, please. You are still wasting a lot of space. Enlarge your largest piece and start rearranging.
Re: The Studio Quick-Crit Thread
I'm still lost on how he plans to bake a norm map from that model...
from the 2 bitmaps you've posted, I can prob fit them in 1 large bitmap. You're trying to save pixels for details that, at this point, doesn't exist.
Helpful hint: use multi-layer texture to achieve desire material effect. It's still best to paint the texture.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
I'm still lost on how he plans to bake a norm map from that model...
from the 2 bitmaps you've posted, I can prob fit them in 1 large bitmap. You're trying to save pixels for details that, at this point, doesn't exist.
Helpful hint: use multi-layer texture to achieve desire material effect. It's still best to paint the texture.
Who said anything about making a normal map?
I said i was making the diffuse map through the material editor because i no very little in photoshop due to the dislike of having to obtain softrware illegitimately and so have never had the chance of using photoshop.