I agree with Duce.
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I agree with Duce.
How so?
Well, it is a desert...?
We're also short a lot of textures, and working with placeholders.
I appreciate the criticism and all, but I'm not quite sure I get where you're going with this.
You picked to use a desert as your environment. Just because it's a desert doesn't mean it should be passed off automaticly as ok to be boring. Everything is very monotone, so add some more colors to it. Maybe place some little shrubs here and there. Or just get even more creative. The map design is very poor. You have all these areas on the map that a player would never be interested in going to. Almost as if there was little thought to it. I'm sure you did put a good amount of thought into it, but all those areas a player would rarely go and doesn't change anything in a gameplay sense. You mine as well just take out those areas. I'm trying to make the map overall better and that's where I'm going.
make some cactus scenery :)
E: 2048 post, high rez dimensions
It'll be like yelling at a cactus.
Should be smaller and have more detail....I've been saying this from the start.
You either have it large and bland, or you make it smaller and put more emphasis on awesome things. You'll push the engine to its limits either way with its poly limits, but one will look crappy, and the other will be beautiful.
Heres a few images from Halo 3's The Ark. Maybe these will give you some ideas
http://www.sabre-squadron.com/images...bre_Sniper.jpg
http://www.ascendantjustice.com/file...ox04_small.jpg
http://farm3.static.flickr.com/2307/...8663ed.jpg?v=0
:)
It seems like its way too large, but thats beyond obvious. Some epic rocks and trees should help set the scene quite well
Yes! Giant ship/crashed pelicans! They will solve all your problems!
For one thing, thats Halo 3, and not Halo CE.