Reach needs more VIP.
Maybe 343i will fix Invasion like Bungie fixed Forge.
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Reach needs more VIP.
Maybe 343i will fix Invasion like Bungie fixed Forge.
VIP was SUCH a wonderful gametype in the Halo 3 Beta. I still think the Beta had some gameplay elements that should have stayed; then again, I'm still convinced that if they scoped the pistol and introduced the Reticle Bloom as a tool for the AR, then Halo 3 could have been even better.
Reticle bloom doesn't mean much when you can just fire 3 shots then melee the guy to kill him.
I really wish 343i would do a beta. Just so I can prove that people latch on to what they first encounter.
Or maybe that's why they're not doing one? Maybe they want you to love ONLY The finished product?
Or maybe I'm just bitter.
The only things from the Reach beta I was sad to see go were the Plasma Repeater (that gun kicked ass back then) and having different shaded colors for Invasion based on your Spawn-Bro. Other-wise, the team really ironed out a lot of balance issues (like the grenades being mini-nukes rather than mini-rockets like they are now, sigh) and the game is still very enjoyable.
As far as the Halo 3 beta goes, there were a lot of tweaks I agreed and disagreed with, but most dealt with changes to the maps rather than the weapons. The Carbine is still incredibly useful even if it was weakened since the beta, but the fact that it doesn't appear in half of the maps makes me very :(. I loved how the Halo 3 Beta had the weapon/equipment/vehicle layout in the beta versus now.
What I don't get with Halo 3 is why certain weapons like the carbine weren't even present in the maps for forging. Surely they weren't that pressed for tag space.