When I say "holes," I mean this:
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Some stuff can look cool, but imo the above stuff looks like errors.
Printable View
Ah okay. My seed has a little of that going on in one area..
Ok, forget the Jobs plugin. It's a completely unrealistic means of generating wealth. You're getting payed by an invisible/non-existent employer to do tasks which produce nothing for said employer (you're keeping what you're getting paid to produce). It makes no sense. Fuck that.
Here's how it can work: everyone starts with nothing. The admin (who isn't going to actually use the economy) gives himself an infinite or huge amount of currency. He then sets up admin shops (with the ChestShop plugin) to buy an unlimited amount of iron and gold at specific prices. For instance, an iron block could be worth 1 dollar (or w/e), and a gold block could be worth 8 dollars (I think iron is around 8 times as abundant as gold, that's why I picked that ratio). Those two commodities would effectively be (or back) the currency.
Maybe the currency shouldn't be actual ores though...
What about something like... slimeballs and Ender pearls?
It would work fine as ores. You use what you need of it yourself, and turn what you don't need into currency to buy other stuff. It also comes from doing something you're probably going to be doing on a regular basis anyway (mining). IMO it would suck if all the currency was derived from killing slimes and endermen.
I think that iron occurs incredibly more often in 1.8 worlds. Might want to take that into consideration when making currencies.
Also, if we're going to put in an economy system, the existing buildings that are partially built with very valuable materials that were spawned (gold blocks, diamond blocks, etc.) should not be copied over (or those materials taken out beforehand). People could get rich merely by mining off pieces of their building.
IDK if copying chests over results in their contents being retained, but uh, yeah...that shouldn't happen either.
EDIT: This plugin looks better to me than ChestShop:
VirtualShop
"This plugin allows you to put items up for sale in a virtual store with a command and get paid via iConomy only when someone buys them."
Instead of using a bunch of physical chests to sell everything, everything is sold on one big auction house type system that is accessed and used with commands. Seems a lot better to me than using a bunch of chests. It even has a web interface. :O
Stock list:
http://dev.bukkit.org/thumbman/image...28.png.-m1.png
Completed sales list:
http://dev.bukkit.org/thumbman/image...11.png.-m1.png
Web interface:
http://dev.bukkit.org/thumbman/image...ed.png.-m1.png
You can search for specific items as well I believe, so you don't have to go through tons of pages of auctions to find something. Sounds like a really, really good system to me.