http://www.bungie.net/images/Games/R.../DMR_left3.jpg
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recipe for generic sci-fi guns:
bevel. extrude. repeat. texture in two or three shades of matte grey.
at least the halo 1 weapons weren't bevelled and extruded to fuck and there was some variety in there, rather than the same three shades of matte grey
:protarget:
I agree with ross on this one. The halo 1 weapons were interesting by design. The only one that could be called generic in any sense is the assault rifle imo. Sci fis just seem to have a lot of cased rifles. The armored look. The most generic weapons are in UT if you ask me. Not one of them is cool.
Have you played UT3 for more than an hour? Because if that were the case I'm suprised you'd be saying that. Every single weapon is completely different from one another.
im just gonna lock this for now
something i picked up...
Oh that's cool cad. What did you do/use for that?
When repairing the boards, is it limited to one every so often, or could you just press the "Use" key 5 times and they'll all start building back up again?
Why is the DMR's firing so loud D:, and what happened to that MW2 styled reload you had done for it/the one you had said you planned to do more practically for in-game purposes? (Unless you haven't done that, no worries)
Cool job, none-the-less.