Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Hunter
Also, I attempted to give sub'd another shot, here is what I have so far for my magnum, need to add floaters of course.

Your edge loops need to be better.. right now when you turbo smoothed it, its a giant mess, shouldn't look like that. Dont put this into triangles. Needs to be quads. also sub dividision means you need to define your loops. which half of it isnt defined properly, you need to take the loops all the way around the model. It looks like you took something you already had for Halo and put edge loops on it.. thats not gonna work. remodel it mainly for sub-d. Also, some of the detail already there could be floaters, like the circles in the back.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
=sw=warlord
also, spelt isn't a word
Re: The Studio Quick-Crit Thread
Maybe something more like this?
I wouldn't know where to begin for coding it, though.
Re: The Studio Quick-Crit Thread
I could code it but I doubt it would be user friendly because there will be no liquid design and it is made up of a lot of images. Which means higher load times, unless the images where compressed really well into something like gif's.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
higuy
Your edge loops need to be better.. right now when you turbo smoothed it, its a giant mess, shouldn't look like that. Dont put this into triangles. Needs to be quads. also sub dividision means you need to define your loops. which half of it isnt defined properly, you need to take the loops all the way around the model. It looks like you took something you already had for Halo and put edge loops on it.. thats not gonna work. remodel it mainly for sub-d. Also, some of the detail already there could be floaters, like the circles in the back.
Actually, after talking to someone who is incredibly proficient at sub division modeling, they said as long as supporting edges are in quads and properly done, and flat surface between supporting edges can contain n-gons, the entire model is not required to be quads. This is of course as long as you have a good enough understanding of what will happen when you sub divide.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
PenGuin1362
Actually, after talking to someone who is incredibly proficient at sub division modeling, they said as long as supporting edges are in quads and properly done, and flat surface between supporting edges can contain n-gons, the entire model is not required to be quads. This is of course as long as you have a good enough understanding of what will happen when you sub divide.
Yes. However, he has smoothing errors arround the circular indents on the back of the gun.
Re: The Studio Quick-Crit Thread
On the subjects of portfolios, I found this amazing site of a polycount member:
(click and drag the pages)
http://www.renderhjs.net/index_flash.htm
Re: The Studio Quick-Crit Thread
why the tris? Since its sub division, you can have a few ngons and non-planar quads since its going to be divided into polys anyways.
Quote:
Originally Posted by
Con
I think he released the source of that as well.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
PenGuin1362
Actually, after talking to someone who is incredibly proficient at sub division modeling, they said as long as supporting edges are in quads and properly done, and flat surface between supporting edges can contain n-gons, the entire model is not required to be quads. This is of course as long as you have a good enough understanding of what will happen when you sub divide.
Well yes, thats true. I normally work in quads myself, and it seems to work a bit easier. But yeah, I don't see anything wrong with having n-gon's in unimportant places. But for this model, He should fix it up a bit and make the mesh before turbo smoothing a bit better. If you look at his mesh after, the circles don't work out very well, and in a few others places as well.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Heathen
also, spelt isn't a word
Wrong.
http://www.thefreedictionary.com/spelt
spelt 2 (sphttp://img.tfd.com/hm/GIF/ebreve.giflt)v.A past tense and a past participle of spell1.