You wouldn't...
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You wouldn't...
I would.
Looks good nonetheless :D
As good as it looks, it's still Narrows, and thus is automatically null and void.
Well, let's try this.
Super-old project of mine (a few of you guys may actually recognize this).
Decided to dust it off and try to make it walk.
In hindsight, it doesn't really look very nice. I don't like how the legs stay put sometimes, and I'm working on it, but does anyone have any ideas on how to make something "walk" believably without actually walking?
Study what things look like when they move like that. Here's an important piece of advice: if you don't know what you're making, you can't make it.
You need to know what your end product should be, otherwise you'll just be groping around in the dark and end up with something that looks bad. You can't just make something that vaguely resembles walking and hope it comes out right. If you know what your end product should be, it's just a matter of knowing how to use your tools, not a question of "[making] something "walk" believably without actually walking". Look at how the AT-ATs move in the movies/games. Maybe sketch out some poses on paper. I'd imagine looking at how large land mammals (elephants) walk would give you some help too.
As it stands, you seem to just have it going from pose A to B to C with no real purpose other than "maybe that's what walking looks like." Motion should be smooth and deliberate - even machines move with a purpose. As far as the technical side of animation, I'd suggest maybe using IK to handle the legs/body. It would probably let you smooth out the motion a lot more easily.
looooool moonwalk
Added some more to this weapon.
http://i159.photobucket.com/albums/t.../cltrigger.jpg
Hehe, looks cool/badass.
The end of the butt is really square. Also, keep adding detail to the side. The bolts only do so much to break up the planar surface. The end of the rifle/beginning of the muzzle (I think that's what it is) is a bit too boxy.
Keep working on the grip (add some texture to it maybe), but with the rest I'd keep working on keeping the flow/style you have going at that bit with the grip and all that.