BUMPdate.
Added NS2000
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BUMPdate.
Added NS2000
When he does the reload the shells are in there at first, but then they're gone just before putting the new ones in.
Oh haha, i forgot to fix that little bit when I switched up the timing. Just ignore it
Perhaps its the shells all coming out at once?
Wow, that makes me want to play with it. Very nice.
Updation
Quote:
I fucked up snafs smith and wesson 500 model to make it a top break. Woops
Something doesn't feel right with them. It's like they're moving underwater - at first glance it seems okay but the motions are too persistent. The recoil is definitely stylish but it lasts too long for me to imagine myself wanting to see it played every time I fire a pistol in a game. This is also visible when the casings are ejected - the gun tilts back for too long.
Along with what Lag said, yes the recoil is too long, perhaps it needs to snap back faster. The reload is too fluid, and the wrist rotates too much. It's stylish yes, but doesn't look right. It should just turn to the side to dump the cases, not a full rotation of the wrist. Or at least make it more snappy when the wrist rotates, it just seems like there's no force to it.
Needs more strength and realism when he is reloading it from the top to snap it in place. Just keep to what lag said. The animations feel like its master chief instead of the marine.
Guys, its a 50 caliber gun. Its going to take some time to recover from the recoil. I don't generally like to make excuses for my animations, but really