Re: Is Grifball possible for CE?
Quote:
Originally Posted by
MissingSpartan7
it depends what kind of map people want, if they want foundry i can try- but don't expect brilliance
No, don't even think about unprotecting H3MT-Foundry when it comes out. If H3MT wants their work to be used for Grifball, they could easily go to Sigma and kindly ask, (but no way in hell would Arby agree to do it haha) or make it themselves. If you weren't thinking of unprotecting the map then, and making your own, good. I'm just assuming that's what you'll do though seeing as your next quote tells of Narrows.
Quote:
Originally Posted by
MissingSpartan7
(although i do have the tags from h3mt-narrows..)
...don't even go there, most everyone has those tags, and finally most everyone has realized how terrible they are (see MMT-Sandtrap. Search for videos on youtube, then stare at the hate comments.) It would be best to just throw it all away and pretend it never happened, it's too painful an event to think of for H3MT.
Re: Is Grifball possible for CE?
Quote:
Originally Posted by
SnaFuBAR
All kinds of maps could be made for the grifball gametype. If this gametype is a success, it could get me back into mapping.
In that case you can start installing your HEK, since our Grifball is 90% tested and just needs eyecandy (aka we need skinners ASAP)
For more info, check our thread here on modacity:
http://www.modacity.net/forums/showthread.php?t=14268
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About that logo...hmm I might consider that, but with some additions I will make.
Re: Is Grifball possible for CE?
Quote:
Originally Posted by
_TheArbiter_
we need skinners ASAP
Quote:
Originally Posted by
_TheArbiter_
we need skinners ASAP
Quote:
Originally Posted by
_TheArbiter_
we need skinners ASAP
^^This
Anyone whose interested in being a skinner for sigma (including weapons, bipeds, bsps, etc) let us know. We don't expect perfection, and we need the help.
Re: Is Grifball possible for CE?
Anything special required of the maps, or is it just hill placement?
Re: Is Grifball possible for CE?
Quote:
Originally Posted by
n00b1n8R
Anything special required of the maps, or is it just hill placement?
the map geometry itself i dont think is any different than a normal map if that is what you are asking. this does require a script, a customized biped, trigger volumes, and i believe there is a specific scenery or something that arby used to display the scores
Re: Is Grifball possible for CE?
Quote:
Originally Posted by
MissingSpartan7
that is inspirational
also, how do we make the player with the bomb unable to switch weapons and how do we make it so once you have placed the bomb it auto-drops and then no-one can pick it up again until it explodes and respawns?
look at the flag. it has settings such as "must be readied" in the weapon tag. that particular one makes it so the the weapon must always be readied
Re: Is Grifball possible for CE?
Wow, I got owned by like 3 people... I don't know that much, I was just assuming XD
Re: Is Grifball possible for CE?
When you assume you make an ass out of u. And then its up to me (or in this case my buddies) to straighten you out.
Re: Is Grifball possible for CE?
Re: Is Grifball possible for CE?
Quote:
Originally Posted by
Donut
the map geometry itself i dont think is any different than a normal map if that is what you are asking. this does require a script, a customized biped, trigger volumes, and i believe there is a specific scenery or something that arby used to display the scores
You also missed the tons of custom tags that you need, not just on the biped, but the weapons and enviroment.