Originally Posted by CodeBrain
Hello guys, sorry to bring this thread back, but HCER would like to say that we are not dead, we are in a "stand-still" at this moment.
We have a general idea of the first SP we will make, it will either be on a custom BSP (If we can find a BSP modeler) or New Mombasa Classic. The reason I picked NMC, is because of the play value of the map in general. The map feels like it NEEDS a SP to play on.
I have the run down of the map so far, have made 2 custom animations for a pelican drop in/exit, set up two globals that tell when the pelican has landed and has left the map. When the pelican lands on the ground, Two ghosts will appear and battle the player along with some marines.
Now, I originally had idea's of adding dialogue into this level, mainly because it would seem...boring without it. Most SP's I have seen were without dialogue, maybe it was because of either finding voices or just too lazy :P
Also, the pelican sometimes disappears during the animation (for whatever reason) however it does reappear after .5 - 1 second. It might be an animation bug, or something wrong with the frames, I really don't know.
Encounter's are probably going to be similar to the Halo CE campaign, and I am trying to keep the tagset under Halo 1's tag system, rather than using H2/H3 tags. Reason why is because I want it to feel like it was made by Bungie, rather than some half-bad attempt to put a SP together.
So there you have it. A update on HCER, 36 days from the last post.
One note, we are still looking for people! What we need is probably:
HUD Specialist/Maker
BSP Modeler
The Opinionist(What this position is basically what a test person is, he/she will personally say their opinion about what the map needs/doesn't need, what stuff should be here/there/anywhere, etc)