Okay. Watching "Outlander" first :)
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Okay. Watching "Outlander" first :)
I just want to say, this is one of the best "changes shit, gets crit, changes shit, gets crit, model slowly gets better, nobody has a hissy fit" thread I have ever seen (or maybe i havent been paying enough attention). Keep up the good work. This thread should serve as an example for all studio threads.
Final Renders:
http://i58.photobucket.com/albums/g2...shotgun_h3.jpghttp://i58.photobucket.com/albums/g2...shotgun_h3.jpg
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First Person:
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(Not the best origins)
Wireframe:
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And 2d render thingy Lol:
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3942 Triangles.
The loading port looks strange, curved I believe. Make it flat, and study a bit more on the Halo 3 shotgun (if you have the beta model). I know it'll have a skin (right?) but it still will be noticeable, because most every shotgun origin shows it.
However, I really do love the bulky feel of it.
Cheers, and I wanted the loading port to look curved, I should add another edge actually to make it smoother. And I will add the ejection port when unwrapping because I will need to unwrap half then add it to the other half.
It should be flat. :)
Wouldn't really suit it, well, it might. Will give it a go, want to add some things to this pelican first :)
The actual design is nice, but it looks a bit weak so it kind of takes away one of the possible melee methods (which I do most of the time).
Well, if you add the collapsible stock it'll mix up the design, which,
even though yours looks pretty damn good to the untrained eye, it'll make it look less like a generic M90.