2Pro2Credit.
None of the UV's are final so I didn't mention it.
But yea disaster is pro texture guy.
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2Pro2Credit.
None of the UV's are final so I didn't mention it.
But yea disaster is pro texture guy.
i play snafuterrorism, alluhu ackbar~
Snafuterrorism > Terrorism
Snafuhrer > Fuhrer
Changelog:
More massive changes to the map.
Fixed stray spawns and removed spawns that were terrible in the beta.
Lightmaps. Real lightmaps. Lightmaps that make the map look orgasmic even though the unwrap is horrible.
Changed the sniper platform at blue base.
Added delta on top of red base.
Instance geometry? With working collision? And BSP lightmaps? In my halo? What?
Skylights in blue base. It was dark and scary in there. :saddowns:
Moved some weapons around.
Probably other stuff I forgot.
Oh yeah i'll make that other geometry for the middle and the pathways, iirc with lag there is no way up. Also vines.
http://video.xfire.com/154215-4.jpg
I know what's wrong its just so damn weird looking. :raise:
INTERDIMENSIONAL CUBE ATTACK
Also. UVW and shader work has begun. The UV's shown in that vid are not final. The next beta will be soon.