ill work on the jump system but messing with the gravity is a no no. Unreal's physics are a pain to deal and its much simpler to just add a boost to the jump than redoing the physics.
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ill work on the jump system but messing with the gravity is a no no. Unreal's physics are a pain to deal and its much simpler to just add a boost to the jump than redoing the physics.
well got some really good news, seams like I fixed the weapon animation glinch, no more weapon snapping back to idle animation while reloading, meleeing, or reloading ;)
Im investigating the targeting system to see what I can do about the needler ;)
When a spartan hits a surface > 45 degrees in halo he slides smoothly over it. That would be nice to have in unreal.
Also the hog looks small. Halo to Unreal scale is about 1.5x.
And also the suspension is really bouncy in warthogs.
Ohh riiight I forgot to up the scale of the Warthog model before I sent it off...
Well, much unlike Halo you can sometimes fix stuff like that with the scripting rather than having to remodel everything. Hopefully you can do that with vehicles too..
the warthog is scaled properly, it is exactly 1.5 times as the original file I got. I have to fix the suspension settings a bit but it is working, the problem seams to be that the suspension bone was posisioned too low thus making the tires be a little to high thus bringin the vehicle down.
I also need newer versions of the maps, the current ones have major collision issues due to the fact that they are built with huge static meshes rather than a BSP and Mesh combination.
I'll make one when I'm not swamped with other work. Like I am. Right now.
Alright Ace I sent you various fixes of the stuff you needed. Ghost mesh, textures, sounds, projectile static meshes, warthog sounds, all that stuff.
Also I should point out that the Ghost has the same firing sound as the plasma pistol, which has the same firing sound as the plasma rifle lol
well here is what i managed to get done so far:
http://video.xfire.com/166a21-4.jpg
the recording takes away a little of the effects quality but at least you can see more or less whats going on ;)
fixed some bugs, still working on others lol its like a never ending loop. Anyhow I might take that thrid born offer after all ;) j/k
That needler doesn't act properly at all.
It fires way slow, and the projectiles hurt way too much. The way the needler is supposed to work is that you are supposed to spray a ton of projectiles at someone, then hope that they hit lol. The power of the needler comes from the chain reaction of the explosion of the projectiles.
There's an initial damage taken when someone gets hit by a needle shot, but it's not much at all, then once you get like seven needles stuck to the same person they all explode at the same time, killing them (I don't know exactly what the number of needles are for Halo 1... in Halo 2 it was seven consecutive needles)
Other than that and the Ghost's camera it looks like it's coming along pretty swell :P