You're referring to my H2V map making tutorial are you
I thought you were done with that
:(
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What a crock of bullshit. For one, neither one of those are for CE. Secondly, it's not Tremulous V2, it's Tremulous 2, a full stand-alone paid for game. Mechwarrior Living Legends just released a beta, meaning that they are more than likely close to a final release.
You have no idea what you're talking about. Do the world a favor and stop posting. :downs:
Oh I remember xD Some smartass told me afterward that that thing is an Orangutan.
It's wasn't directed at you so no harsh feeling *strokestroke*
Guerrilla has been misspelled since the dawn of HEK.
Hist post from HalomapsQuote:
Original message by: Fairchild (E3PO)
IN game mode is working better now!
https://www.wmclan.net/e3hek/ingamemode.html
Features added...
1. Saving maps in sapien, and then building them with tool will put them in your maps folder like normal, but will immediately be available in the "in game" client. This wasn't working 100% due to needing to overwrite a map file.
2. In game mode fixed
3. No need to have sapien running if all you need is Guerilla, and vise versa. You can close, and open any apps you want at any time.
4. Added a "no error" feature to tool that will allow you to bypass errors such as bitmap power of two, etc.
5. All fields are unlocked in guerilla, without the use of Kornman's hek "which doesn't work on some systems due to dll errors!".
Things to add currently:
1. Tool crashes program if selecting more then one thing to do at the same time. Need to create a new thread for each command so you can run bitmaps, and structure at the same time etc.
Personally, I've been using his older hacked guerrilla for awhile now since I have the dll error. Yes by-passing errors is bad, no need to complain about that.
Ignore.
exactly, we all know prom was a very good app but it really means nothing to fight for it if it was NEVER finished. and judging by how it is now it probably never will be.
key word in there is WAS