I don't think so. But it's your gun man, do what you want to it.
Printable View
I don't think so. But it's your gun man, do what you want to it.
Any tutorials that you found good for starting Forerunner? I'm really wanting to work on making good Forerunner soon and your stuff looks pretty cool.
Don't think I've used any tutorials for it. Ripped most of the BSPs from H2 with Entity, and rebuilt them(they imported to sketchup at ~1% scale) by measuring and rounding off to nearest 10", face by face. Do that for a few levels, and you ought to get a good feel for how forerunner stuff is constructed.
i have a basic one for structures. this could get you started.
http://www.modacity.net/forums/showt...ner-Structures
:D
What I was gonna say before you left is that it should have more levels but include some teleporters to make it easier to get around. Sorta like a wrapped up Boarding Action.
I was actually thinking of adding at least one teleporter, so I could have an extra doorway to mirror the glassed-in corner detail. :tinfoil:
More levels would be interesting, above or below the map? The prong in the center's going to be sitting on a track well below the bottom floor, maybe I could make that track into another level.
Just more floors in general. Prisoner has 3-5 depending how you define it. Maybe have 7 floors?
Cool idea. A larger and higher Prisoner would make a great map. By the way, have you progressed with the Damnation-like map?