Re: *W.I.P* SPAS (shotgun)
Quote:
Originally Posted by
ExAm
Still missing all of the stuff I mentioned.
Sorry wrong render. Anway I got the flash-light to be dynamic again. well half-way what i wanted. I need to fix one last smooth error on the gun cuase it keeps making the gun look like crrap in game. Its really annoying me. And how do i get a custom reload becuase i really can't reload with it. D:
Re: *W.I.P* SPAS (shotgun)
Looks good enough to have sex with! In fact, may I? I just hope I don't get metal shavings in my dick like I did last time. :/
Re: *W.I.P* SPAS (shotgun)
XDXDLMAO!
Sort of +rep given.
Re: *W.I.P* SPAS (shotgun)
0_o
EEww
I sduggest you try getting that in game for Unreal 3. That can handle higher polygon counts.
Re: *W.I.P* SPAS (shotgun)
Quote:
Originally Posted by
}_50Æ{_|ñeاâ€*«O
0_o
EEww
I sduggest you try getting that in game for Unreal 3. That can handle higher polygon counts.
Whats the EEww for? I Think it looks nice. But that's me. And I have no clue what Unreal 3 is.
/offtopic.
What is Unreal 3.
Re: *W.I.P* SPAS (shotgun)
Unreal 3 = Unreal Tournament 2007.
Re: *W.I.P* SPAS (shotgun)
Quote:
Originally Posted by
Archon23
Unreal 3 = Unreal Tournament 2007.
Oh, ok. Well, I donno where I can get it. But this is going offtopic. I have figured out what the flashlight problem is, I just can't get a reload. Everytime I try and reload in game it just doesn't reload, it tries to and then freezes and exception only when I try and reload. Anyone know what this could be or how to fix it?
Re: *W.I.P* SPAS (shotgun)
Daxx, that is........amazing. I would sell it somewhere.
The only thing im woried about is trying to use that ingame. 44K polies is INSANE, especially for a weapon in a 7 year old FPS. It needs to be more like 3-4k pollies.
Re: *W.I.P* SPAS (shotgun)
Anyone else notice that Sarge bumped an almost 1 month old thread?
Edit: LOL (from his post)
http://www.h2vista.net/forums/C:\Documents and Settings\link\Mijn documenten\Mijn afbeeldingen\meh2(edited).JPG
Re: *W.I.P* SPAS (shotgun)
Quote:
Originally Posted by Arch-on32
Say what?