I agree with snaf, also the bullet is unnecessarily high poly, you're not going to see it for more than a second, it's kind of pointless to have it so detailed.
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I agree with snaf, also the bullet is unnecessarily high poly, you're not going to see it for more than a second, it's kind of pointless to have it so detailed.
What slide? if you mean were it slides back then you need to look at the Halo 3 magnum when it firers in 1st person. It slides back to eject the empty round.
Ok, im completely failing at this texture stuff. is their anyone who will texture it for me, they will have the credit for the texture (of course).
DANO or someone like that, i need the texture to look exactly the same as the Halo 3 texture. Please.
[Edit]
I was mistaken lol, for my first texture i think this is pretty darn good. I have just textured the little red bit at the back, the rest of th metal is the background metal, with the guide over the top.
I know that this looks nothing like the halo 3 magnum, im just getting used to texturing, what do you all think?
http://i58.photobucket.com/albums/g2...r_texture1.png
p.s. i know there is a UV stretched.
[Update]
Do the edges that look warn look ok?
http://i58.photobucket.com/albums/g2...r_texture2.png
WAY too dark. It does not look like the H2 Magnum. Its supposed to be a scratched dull silver.
http://i54.photobucket.com/albums/g9...85667-Full.jpg
Basically
He just said it looks nothing like it. Give him a break. I actually think it looks really good. Of course because I'm a noob moron I can't say my opinion here seeing as I have no idea what the difference between crap and art is. That would be blasphemy.
Nah, people just don't like you *sarcasm*.
Despite the texture being inaccurate, it isn't a bad texture, that is if you want to give the gun a different look than the H3 one...
As well, make the red on the back more solid, you can see the scratches underneath and it looks weird. As well on the inside of those ridges the UV is skewed a bit and there are a couple WTF scratches that look like someone took the pencil tool in paint to you texture.
But, like I said, it's a nice texture, but inaccurate.
why are you making the texture 2048x2048? i understand getting the details in but that will compile to be around 6 or 7 megs.
I was being pretty soft.
Sure the texture looks nice but its in the wrong direction completely (Not literally). You really don't need dano or anybody to help you. Your texture is really good but just the wrong color. Also I think the "red thing" is not extruded out, i think its extruded in. Though i haven't played H3 in about a week.
Actually, the texture doesn't look good. Looks like you whored clone stamping tbqh. :\
Also, the worn edges don't look right at all. Try making them seem sharper (not so wavy) and maybe in the blending options add a metallic looking pattern and mess with the actual blending options (opacity, etc.).
e: And besides all of that, it's all one single color with that clone stamp on it. It doesn't give off any more details. And, aside from your lighting, I could guess that the metal part is probably greyscale. Try to add in subtle colors on low opacity, like red, green, orange, or even purple. It really all depends on your desired look.