Wow...
Like I said before, this looks AMAZING.
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Wow...
Like I said before, this looks AMAZING.
when could we expect to see some tutorials?
~Scoob
Sunny's work continues to wow me, certainly inspires ya to make something so beautiful :p
:woop:Quote:
Originally Posted by SuperSunny
DO WANT
Damn, this is like the Half-life FX of Halo.
I never thought Halo could even look like that, i would +rep you, but it says i gave you to much
Awesome stuff Sunny :-) It would be really awesome as Snaf suggested, if you were able to get the lights to flicker. I can just see single player levels where the lights shut off for a few seconds then the room fills with enemies ;o
I was actually experimenting with that the other day.., of course the lights werent nearly as appealing as sunnys
hmm looks very nice, very impressive for the halo engine heh. I look forward to reading some of the tutorials :)
I'm trying it out with functions, which probably won't work right, but it's worth a shot. The lens flare and the dynamic light scenery need to be animated together, or have the same time functions.
If not, I probably have to create a custom scenery for each flickering light with markers for the lens flares and dynamic lights, and animate them that way. Function or scenery, it still wouldn't sink (which wouldn't be a problem, really, flickering lights are fast).
For campaign, it would be kickass. It's possible. 343 Guilty Spark had well-done animated dynamic lights, but they didn't have the lens blooms.
The end result of this, would be a strong light that illuminates an environment by making it glowing on the bright spots as it hits your eyes, all while giving you the ability to temporarily see, and then turning dark again, over and over.