Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
This.
I'd like to play this map while the sun is still up ;)
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
STLRamsFan
Haha I like the signs. Two ideas I have for the map:
- Beach ball for oddball. I think it would be pretty cool considering it's an island and there is a beach. Shouldn't be hard at all to do.
- A thank you list somewhere in the map. I think it would be pretty cool considering the last version had it (except it was hidden). Just make sure to keep the Rams suck sign out of it. ;)
Just some ideas that I thought would be pretty cool.
yo rams.
Beach ball would be fun but would be better for a fun map only... I mean it would participate to distract people from the gameplay..
If yoo look at the "Credit Room" pinup , she's holding a piece of paper with the list on it.
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
Botolf
This.
I'd like to play this map while the sun is still up ;)
You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
You don't get it. I'm saying that the only things to undergo any switching when the player selects to do so would be the activity/inactivity of the room names. Nothing about the time of day. Ok?
Uh, I do. What I meant was me being able to play the map, me, before it got dark out and people go to bed ;).
Re: YOYO V2 : Why is it taking so long!
Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
Re: YOYO V2 : Why is it taking so long!
So is yoyorast island... on earth?
Re: YOYO V2 : Why is it taking so long!
no, it's on yoyorast island, in the sea of water on the planet of round. :downs:
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Aah, gotya. It'll still take a good deal of time for Yohan to finalize plenty of things with the map, and possibly make some important last-minute changes, even though he said that the model was complete. As far as I know, sceneryand weapon/player/vehicle spawns still need to be placed.
All the gametypes, spawn vehilces , weapons are ready
Re: YOYO V2 : Why is it taking so long!
Hey Yoyorast did you ever consider having a custom sky for the map? As I've always thought that would have made a nice touch to the map.
Re: YOYO V2 : Why is it taking so long!
Quote:
Originally Posted by
sever323
Any possible way to attach these 'pinup' location images to something similar to a night/day bsp-switching script? The idea is great for helping the new members find their way around, but I would honestly prefer a clean-cut map without any distractions detracting from its atmosphere.
I know what you mean, but I don't think these girls will be so visible I you can think.. there are 15 , but the map is vast they're not so big...