Halo 2 was the pinnacle of Elite design.
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no pictures of jackals makes me sadfaced
look don't judge me ok
I'm impatient for the Hunters. After Reach, I'm actually looking forward to see what else has changed about them.
Still 16 players too
Except for the English-speaking thing, but yes.
The article piqued my interest in the game. I still think some of the aesthetic choices are questionable, but overall it looks like it might have a good campaign and that's really what I care about in a Halo game. Multiplayer can honestly fuck right off.
I'm still not seeing much that is making me excited. The shit I was seeing back before the release of Halo 2 and three was :O. I'm not seeing anything that gets me close to that reaction.
I didn't mind H2 Elites... as the Arbiter that is.
I just think they should have spoken in derp when you play the Chief's side of the story.
So I can say goodbye to Reach by next year? Unless Halo 4 has VIP, I'm jumping back to 2007. :v:
Fuck new Halo!
No mods, No Masterz!
Brains, ftw! 2012 Revolution!
I just heard about the information in Game Informer...way to fuck up the franchise 343.
I think that the next trilogy will be all of Frank O'Connor's wet dreams about Master Chief rolled up into three games.
I hold very little hope for the new trilogy.
I wouldn't mind an exploratory campaign like ODST's again. They could have you as the Chief, getting dropped into the shoes of maybe Elites or whatever potential new ally you find in flashbacks, would make it rather interesting. Kind of like Halo 2, with the whole Chief/Arbiter thing.
As much as I hated the addition to the arbiter in Halo 2, I'm actually really curious to what hes up to now, I wonder if he was left in control of the Elite troops with Ship Master ( Commander Elite from Halo 2), or if they were killed or removed from power when they joined with the covenant again. Actually it might not even be called the covenant anymore, who knows what happened after truth was killed; maybe the left over troops sided with the elites once more and the elites now rule.
- All we know at this point is that truth is dead and we have left over covenant scattered around outerspace along with the elite resistance.
Seven steps to understanding the modern Halo lore.
1: Read Cryptum
2: Burn Cryptum
3: Read Primordium
4: Burn Primordium
5: Read Glasslands
6: Acquire knowledge of post-Halo 3 events
7: Wait patiently for sequel to Glasslands
...I take it that meansGrasslandsGLASSLANDS doesn't suck?
It actually doesn't. I read it after an exhausting two weeks of Primordium and I realized that I couldn't put Glasslands down. I blew through it in three days and ended up re-reading it because it was such a good novel.
It felt like I was reading the Nylund books again. It felt like a Halo novel.
hey how about some high(ish)-res versions of the magazine screenshots, taken from the online edition of Game Informer I'd guess (they're not scans)
sun shafts are the new bloom, hope you like them, also helmet
E: oh look there's three more, get an up-close look at the grunts, elite, and cortana
Wait...where is the fucking recticle?
Also, what kind of armor ability do you think that cube represents?
I wonder if the HUD is going to be loose like Crysis or Metroid Prime. It looks separated from the rest. Looks too cluttered though, but whatever.
I have no ideas for the cube power up though.
The vidoc that came out a while ago had a big static circle for the BR's reticule, so I'd assume they didn't show any in these screens due to them still being placeholder/unfinished
also is it just me or the far-away look or does that carbine look quite bland
I dunno, it looks more complicated than the H3 carbine, almost like a carbine/needle ridle hybrid.
E: That is a damn sexy looking ship interior.
Looks like the covenant docking ships are back from Halo 2.
Nah, MS are the ones who got it wrong, it's suppose to be Grasslands. Because, compared to that Forerunner saga bullshit crap poo turd, you actually want to stick it in your pipe and smoke it
:mech2:
It's been a while since we saw a campaign map with a human cruiser being boarded, Halo 2 iirc. Should be intresting to fight along side with your marines again in a ship being over-run. I'm bored of seeing human architecture like new mombasa and reach and shit like that. When you touch down on this "new" planet i want to see something that'll make me remember the game. Some examples:
I will always remember stepping off that lifepod on A30.
As fail as Halo 2 was SP-wise, I really liked new mombasa for the first time. It looked cooler in the beta. But one thing I will always remember is touching down on delta halo, and plowing through the brutes on Uprising with the Arbiter and Elite Allys. The level was so beautifully made, especially with that huge structure in the intro.
Halo 3 was pretty cool I guess. I liked Flood Gate and The Storm, the Ark was cool aswell with the last mission. Other then that it was ehh. I kinda hated the brutes, i'd much rather fight the elites. It made me not want to play much levels over again.
Halo ODST's SP was just an awesome expereince. I gave reach one play through the SP and I cant even remember anything that special nor do I have the desire to go back and play it again.
I want johnson back. And Miranda. Johnson needed to live. I cant imagine playing as Chief and never seeing that over-ambitious ass kicking marine again. All the characters i like are dead. Except for Ship master and Arbiter. Hopefully they'll pull something together.
Money is tight in the covenant armada these days, can't afford to pay for sleeves.
If they are going for a Crysis/Section 8 feel, then they've got gameplay down to a new kind of feel. Hey, didn't they plan that all along?
It looks like they set out to do something and they might actually accomplish it. Holy crap!
I've no problems with Halo becoming like the Original Crysis.
Original Crysis was in my opinion very under rated.
Don't forget to post the soundtrack sample : http://www.youtube.com/watch?v=BQ-mmSh9yMw&feature=g-u-u&context=G2b1b2ccFUAAAAAAABAA
I'm really liking the direction they're taking with the score in Halo 4. You hear it and you can instantly tell that it isn't Marty's work, but it sounds like Halo, very much so.
The music pretty much shows my biggest fear of what 343i actually would be. When you pull together nothing but avid fans for a product, you start to lose sight over what's best for the product by doing things that deep down you yourself wanted even if it was out of place. Some of the music I've heard as a preview has been good and some has not. When the halo 4 music borrows from the previous games while trying to be its own style, it fails miserably. It reminds me of a lot of the filler music for BSG. I think they're going to make some mistakes by making themes to the MC instead of the environment/situation he's in. Oh well. At least the composer is competent in both scoring and tech.
You know what makes me upset about the whole "learn about the Master Chief's story" thing? The fact that the Master Chief was supposed to be an empty shell in a sense. In the Legendary Edition of Halo 3 they talk in great detail about how they didn't want him to have too much to him so you, as the player, could fill those shoes. It's just, ugh, I don't like it and feel like throwing a tantrum that they are even doing this to the Halo series, but at the same time I know I'm going to be guilty of going and picking it up right away.
I'm half-half, I like leaving it up to the imagination, but I hate the childish "DURR HURR DURR PRETEND IT'S U" shit... It was cool for the first, I dunno, 20 years of gaming but now... Even in Ace Combat I got bored of it.
I think they're trying to bring Halo to another level and really focus on the canon as much as possible. Keep in mind, Halo's single player has been highly disputed in terms of popularity. Most people play Halo for the multiplayer and I think 343i wants to change it to where people want to play both a lot. I think they'll really merge the player and the MC for these games rather than just putting the player behind the MC's perspective. At least, that's me being optimistic.
I'm really digging the music so far, but I'll remain skeptical until the game is released. It'll take a lot to keep up with Marty. The audio is one reason why I love the Halo games so much in the first place.
I'm not too happy on that guy saying "He's played our games...." when it was Bungies games.
As I recall not too many from Bungie are actually at 343I.
On the flip side, I am glad to see a composer whose actually attempting his style instead of "re-imagine" the original scores, I hated the remade sound track for Anniversary.
Still, They're at least managing to be more productive than CMT.
I'm wondering if that was intentional or unintentional simply because it seems like a really stupid thing to say in front of Halo/Bungie fans. I'm leaning more towards unintentional though, mainly because it's such a stupid thing to say and an easy mistake to make when speaking.
Personally I have to say that I found that Halo's narrative tumbled off the edge right about the opening moments of Halo 2, when the series started taking itself seriously
The whole quasi-mythological slant was great as a backdrop for a fun, pulpy sci-fi adventure in H1, but (much like the Star Wars prequel trilogy imho) the second it started thinking it was actually profound and meaningful, it got so absorbed in the intricacies of its universe it forgot that you have to actually make interesting characters, engaging dialogue, etc.; Bungie is awesome at quite a few things but writing just isn't one of them - H2/3 at least preserved some of the inherent space-opera silliness, but we all remember Reach (pun)
Now that there's a new dev, of course, it could go either way - won't know until we see some significant campaign footage, I'd guess
well 343 have a couple of extra benefits, like a multi-hundred-person staff of professional artists and designers who're incentivized with regular salaries (and they don't have to hack their way through a 11-year-old engine)
And have full rights and source to the IP and engines. That kinda helps too. Just a bit.
:hay:
Seems to be a trend for CMT, release a map and group cohesion suddenly plummets[which doesn't have anything to do with professional artists/designers].
I remember a few CMT members bragging about SPV3 going head to head with HA10 but as soon as a map came out, unit cohesion fell apart.
Trying to start a fight, Cobby? Let it go man lol
Heres the deal. The games graphics look nice, and the soundtrack samples posted are very good music. But they don't feel like Halo.
To me Halo stands out from the rest, its not just generic shooter. If someone told me to listen to the soundtrack and told me it was Mass Effect, I could easily believe that (haven't played any ME games).
It doesn't have the Halo touch.
Except that the "SPv3>Ha10" thing was a joke and not meant to be taken seriously...yet people did because they don't pay attention.
Because the "Halo touch" you're thinking of is the "Marty touch."
This is the "343i touch" that you'll get used to soon enough. You have to remember this isn't 343i continuing Bungie's work, this is (either fortunately or unfortunately whichever way you look at it) 343i continuing the Halo franchise.
It's not supposed to be Halo 3 part Two, it's Halo 4. They are allowed to change up the identity if they want, seeing as it's their game. Actually, I encourage it, but only if the final execution is good. We should always encourage developers to do something new, otherwise we get Modern Warfare 3.
Honestly I'd prefer a good game that takes a few liberties with "canon" Halo gameplay/style than a bad one that adheres to all the usual intangibles - if anything, I'm worried they'll stick a little too closely to what's established and make the thing too similar to the previous titles to warrant my $60. I will admit that music does rub me the wrong way - one thing I've liked about Halo's soundtrack is how Marty loves to emphasize clear and distinct melodies, whereas this seems more like the sort of amorphous "background" music you see in virtually every other non-Star Wars sci-fi franchise in existence; I get that it's a new guy doing new things, but (independent of whether or not it's "Halo") I really liked the old way better. For most everything else, though, consider me intrigued and curious to see what it turns out to be
wrong forum for that, man, we're all srs biz here (for what it's worth I didn't interpret any offense, but hey I guess it's another demonstration of how you can't bring up CMT without somebody starting some sort of drama)
http://i.imgur.com/KGrVB.png
Try again.
okay okay, Bungie used to be good at writing.
I for one compliment Joe Staten and his storytelling. The only fault is that after a good long while one might run out of material. A few people can only do so much for so long and a fresh set of minds may be all it takes to rejuvenate an old story.
Judging off some of the pictures, that ship that the covenant are boarding looks fairly new and untouched\ no damage. I imagine chief's ship he starts out on is dark and very destroyed with debris everywhere. If you look at the picture with the grunt, you can clearly see your on somekind of newly arrived humanship.
Well if there are warthogs and stuff, then they must get there somehow. I agree, I'd love to have some Halo 1-esque exploring, but I understand if they decide to somehow bring in ships or supplies or something. Idk.
Well the Forward Unto Dawn has Warthogs and tanks in it, which the Chief can use until the UNSC Infinity comes in after a few levels.
Fair point. I like that explanation.
Protip:
UNSC: Infinity is a project Catherine Halsey has been assigned to which uses Forerunner technology.
inb4 jcap assmadsQuote:
Originally Posted by Jaime Griesemer
I wish I had the book with me right now (lent it to my brother), so I can't give you the exact page number. but at the beginning of the chapter it says that they are on Ivanoff Station, orbiting around Installation 03. Source : http://www.halopedian.com/Catherine_Halsey
Like smack said... this response amazes me. Like. Halo is Bungie's game. That won't ever change in my eyes. The only thing I see 343i and Microsoft doing is milking the cash cow that is Halo, nothing more and nothing less. They can't come off all high and noble when really they're only in it for the money.Quote:
Originally Posted by Mikkel Winther
TBH, Halo4+ is really just a over the goddamn fucking top Halo mod. I mean fuck, they have 200+ team members, the engine, editors, and cheat_bottomless_budget turned on. It's not Halo, it's 343i's Halo mod. None of the original creative talent is there. Sure, there may be a few ex-Bungie still left at 343i, but that still doesn't take away from the fact that they're made up of 99% self-proclaimed Halo fans. Making a Halo mod. And getting paid. And laid. Italics.
Just my 2c. It's not Halo. That fact doesn't spell good or bad by itself, though. CMT, H2CE, etc have all done some cool stuff. However, 343i is made up of a bunch of spoiled brats who have access to all the development resources! What a bunch 'o snobs. Won't even put their shit on the PC. /semi-sarcasm
Lol u Kornmad?
On a scale of one to jcap, how mad are y...nah jk.
Halo 4 it seems...different to an extent in its design but im not going to say much. I'll stray away from posting what I think and wait till more things pop up though I'll agree with kornman to a degree.
Though I will say is the elites look god damn fucking awesome, I want my old h1 grunts back, the ar looks cool, and the MP spartans look cool.
It was a semi-sarcastic (no sarcasm in my voice about not doing PC releases) post. I didn't even ninja that fact. It was meant to be satire, to an extent. Like if I was Stephen Colbert, and the new Halo was <insert-political-issue-here>.
Video games are people too my friend. And people don't like it when they're modded against their will. I'm Pro-Life Halo :mech2:
quite an assumption to say there's just a "few" of them left!
though I have to point out that by your logic, halo 2, 3, odst, and reach are all just "mods" of the previous games because of the differences in teams. it's not like the entire developement team was held completely intact throughout all of those projects!
erryone so mad~
e: oh wait you weren't serious at all were you. ihbt GOD DAMN IT KORNMAN
^Lmao at the reason for editing.
It's "DAMMIT"
http://www.modacity.net/forums/image...tar2716_85.gif
I have a question: Why the hell is Cortana still alive?
She's twelve years old now. Well past her experation date. Someone explain this to me.
Fanservice :realsmug: