hot.
Printable View
hot.
just out of curiousity are you guys still using my mostly awful silent cartographer bsps?
hey
Also check back tomorrow for a super-special surprise
Why would you embed a 720p video :/
At any rate, I think they're all much better except for the blood and dirt. The dirt looks like you're shooting saturated mud and the blood.. I don't think anybody bleeds liek that when they get shot.
Me thinks there are too many particles in the blood that you can see.
Not liquidy enough.
Rest is amazing though. Especially the glass, water, and sand.
The wood needs to have more splintering and the blood needs concentrated areas of blood falling from the body (it's not always a spray of blood from a wound). Other than that, great job, I especially like the water spray.
Sand is definitely the best looking one out of all of them. It's nice to see that special focuses are made on improving the visual feel of the maps.
noQuote:
Originally Posted by Everybody
butQuote:
Originally Posted by Everybody
http://img831.imageshack.us/img831/8093/okaya.jpgQuote:
Originally Posted by Everybody
http://www.halomods.com/ips/index.ph...dpost__p__6121
that feel when the tags
http://sadpanda.us/images/889036-W32HCYQ.png
so good. so good.
CAN'T STOP MODDING DEAD GAAAAAMES
Digging those electrical effects on the cannon's barrel. The contrail is nice too. Not too convinced of the explosion though; I think it needs more particles.
So when do we get to play with that sexy thing?
Hopefully after finals and junk you guys will start seeing some things that may make some of you happy... in the pants.
i noticed a little blue in the gauss rifle... did you get that from the gauss rifle in fallout 3?
Looks interesting... but I'm not really feeling any oomph from it. I think that has more to do with the sounds though.
The explosion is not loud enough, and there is no visible recoil (not your fault, I know). Liking everything else, just make the contrail a bit more... interesting, it looks a bit too much like the tank round contrail right now.
no this announcement isn't going to be the last post on the page what're ya gonna do beyatch its mah thread
We're back.
After several months of deliberation and experimentation, we at CMT are ready (and happy) to reveal our next big project - The Silent Cartographer: Evolved.
What exactly is TSC: Evolved?
Unlike CMT's previous SPv1/2/3 mods, which refined and added to existing campaign maps, TSC: Evolved is a complete, from-the-ground-up reconstruction of b30. While the dialogue and story will remain unaltered, the BSP and all encounters will be rebuilt from scratch, both providing a fresh perspective on the classic Halo 1 campaign and allowing us to take full advantage of the expanded range of gameplay options our improved and augmented sandbox provides.
Why not do a fully custom map?
When a50 was released, it was made very clear to us that after almost decade, playing through the stock campaign for the six-hundredth time simply wasn't going to cut it for most people. However, while the idea of moving to a completely custom map was on the table, it'd have meant committing ourselves to many more unknowns - original script, voice acting, and such - than we thought would be worth gambling the team's future on. Doing a full-level-remake, we believe, hits a happy medium, allowing us to create a much newer experience without banking on too many uncertainties.
Will I need Open Sauce?
This will be a tough pill for many to swallow, so we'll put it as bluntly as possible:
TSC: Evolved will ONLY be distributed as a .yelo. You will be REQUIRED to use Open Sauce.
Our plans for the map are too large in scope and scale to accommodate the restrictions that retaining non-OS compatibility would place us under - by fully committing to Open Sauce, we can not only do more with the level, but we can get it done more quickly. Even if we did try to keep all our scripting and tagging vanilla-friendly, squeezing under the .map limits would mean cutting far more than would be worth the time investment.
What about SPv3?
The majority of the team are pouring their effort into the new level, but Masterz1337, Arteen, and Kirby continue to augment stock maps under the original goal of "completing" the SPv2 vision. More detailed information on what they're doing and when you'll get to play it will come at their pace and discretion.
So are you just putting the SPv3 Truth & Reconciliation stuff into a new map?
While the existing assets are used a baseline - throwing out all our models and weapons is hardly practical - we've had several months' time to iterate and improve. Objects which hadn't yet received a proper visual overhaul, such as the Plasma Rifle and Rocket Launcher, sport brand new models and skins; the vast majority of particle effects have been treated to another huge revision; and the weapon set, as well as having undergone dozens of changes and tweaks, has been expanded with, among other things, a new take on the Pistol and the return of the BRG.
Are you going to "evolve" the rest of the campaign?
What we do after TSC: Evolved will hinge on how smoothly the development process does (or doesn't) go, and how well it is (or isn't) received on release.
When do we get to play?
Things have not yet crystallized to the point where we can offer a solid release date. As soon as the end is in sight, we'll let you guys know.
That BR is the definition of sex
Yes, I do love the BR and Warthog in the video.
I'm hoping you guys upgrade the texture set to Hi-Res instead of stock 128-256 sizes. I mean, you can keep the looks of the halo 1 textures, but make them much more "next-gen" if you know what I mean.
I understand that this video was mostly "WIP", so maybe you guys already started implementing the texture set idea. It would make sense with it being .yelo only. Plus it would look great with some of the new "High-Quality Assets".
Most of the textures are 256x256 minimum even in vanilla Halo, but in general ours are 512x512 with a few exceptions. We have a new texture set that hasn't been implemented into the builds yet, but it matches the style while making it look new.
BR GL :3
TSC as a desert is different. Cant decide what to think. As a whole, it looks good though.
Definitely like how you're remaking it all from scratch.
but can you get on top of the island with hog jumps :o
That was nice! I love how you've messed with the geometry to give it some freshness!
Uhg desert environments. They're so dry and boring. Wish you would have kept the grassland type environment but at least tried and make it more lush looking. I'm sure it could have been pulled off decently. Other than that it looks really great. Almost on par with H2.
Not bad. Personally I would have went for more of a style from "The Covenant" in Halo 3.
Well, it seems that they're trying to go with The Ark level in Halo 3, which is essentially Halo 3's version of The Silent Cartographer. Honestly, I thought the desert environment in that level was beautiful. However, that may be difficult to pull off in Halo 1 without a substantially higher poly limit.
The Ark is more like Truth and Reconciliation. The Covenant felt like The Silent Cartographer. That's just how it is. TSC:E looks like the Ark while playing like The Covenant. It doesn't have to play a certain way because it looks a certain way.
it is a Race to see which dies first: CMT, or its audience
I like it! ++Rep
Wohoo ganbare!
Iffy said he would update this yesterday, I'll bug him about it. We are continuing media month as planned, we now have two primary videos and 3 articles. Keep checking halomods.com/cmt for more!
silicon will not dislocate himself from back of neck and is insisting I update this thread
FINE he wins
we have two more videos
and there've been technically-oriented showcases and features every wednesday and friday since beginning of month
they are at http://www.halomods.com/cmt
there'll be two more features this wed and fri, one last video on the 22nd, and then that'll be it for now
:D
...Now you people better actually notice this <3
Notice what?
The whole shebang.
The first video... at 1:11... second level balconies where enemies shoot at you.... I'm in love.
on track for 2017 release yeah?
Well we've come this far in just over a year. So *shrug*
Edit: Motherfucking imageshack deleted my sig. Butts.
Edit edit: There, now TSC:E is my sig.
In addition, everyone should click on my new signature so they can go read my article on my forerunner architecture! DarkHalo, I have some more screenshots of the room with the balcony, though I don't show the (relatively unfinished) balcony itself.
The interiors look really impressive. Good work guys!
The last video went up.
Wooooo
I came.
Sex
Tits.
Your sig completes it.
This comment. This comment is so wholesome that I can't even begin. Yet another prodigy returns from the great unknown, waiting for the opportunity to strike revenge upon those who betrayed him. No one knows who he is, or why he is there. What matters the most to him is the fact that he has returned. Returned to become wholesome and completed. By doing so, he must slay all those who betrayed him. Penis.
stfu faget
My favorite thing about TSC was that whenever you were topside you were almost always in view of the ocean, it really made the halo's feel fucking massive. Most of the topside level will be around the beaches... right?
I'm really not a fan of that HUD
^What about it don't you like?
Can't believe CMT is still around... and still producing some pretty cool shit.
Well hot damn, it's Scooby.
Hey Penguin -- Nice to see you, too. Anyone doing anything awesome lately? I'm itching to work on something cool...
I'll download because it's the right thing to do
Thanks for all the hard work guys.