Theres more to it than meets the eye in what I know about danger canyon and how halo gameplay works m'boy. You know this.
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Theres more to it than meets the eye in what I know about danger canyon and how halo gameplay works m'boy. You know this.
I said I'd probably have a test ready today, but, I found my civilization 2 cd, and started playing that instead.
maybe tommorow folks!
building subclusters...
building pvs... building pvs... building structure lens flares...done
structure bsp "levels\revelations\revelations"
BSP has 54959 nodes, 29533 leaves
61264 surfaces and 113187 vertices in 429 material groups
70 portals, 9 clusters
3868Kb collision data (357Kb vertices, 1245Kb edges, 349Kb surfaces)
6991Kb render data (4509Kb vertices, 1297Kb surfaces,
783Kb nodes/leaves, 293Kb clusters)
0Kb pathfinding data
----------------------
12319Kb (without debug information)
hey kids
guess what's happening tommorow
No he's doing a clearance on his testies because school starts and he won't have time to masturbate.
no
ok yes
shut it youngster, I don't have school.
I got it ingame yesterday, and had a (pre)beta, because I figured there would be a lot of shit to fix before I had the real test, and there was, so hopefully I'll have something ready around 8pm. (4 hours from this post, for you faggots in another timezone)
429 materials? Seems like a lot...