It does.
Printable View
It does.
oh wow, i feel dumb. :saddowns:
I could have done things so much more efficiently then...
well, looks like i gotta find myself a tool. thanks!
You broke it WoL.
Yeah, but just like everything else in max, they've unnecessarily complicated it.
Maya does the exact same things as max, plus more, and faster and easier. Applying materials is just a right click > apply material > selection of shader type (blinn phong etc) and then you can change the id or name of it. Listed conveniently and easily underneath the shaders properties are diffuse, bump mapping, specular, ambience and what not. What you want, when you want it. No screwing around with 5 different buttons, or big lists and the need of hotkeys.
Take Jahrain for example. He's a dam good modeller, artist etc. As far as I know, his knowledge in max equals that of his knowledge in maya. Now why on earth does he prefer to use maya for modelling if he's just as good at max?
;)
gosh it's like the mac vs PC thing sept on 3D modeling software.
people have their preferences. leave it at that.
k
anyway, plane modelled this so far, about 3 hours (yeah I know I suck) Going loosely off my design, changed stuff with the model.
http://img180.imageshack.us/img180/8...1265490xf3.jpg
it's unique, I'll give you that.
what's it shoot?
Charges large balls of plasma that act kind of like napalm, except smart napalm that explodes alight when people come near where ever it lands. Basically a plasma layer.
so abit like a covey flame thrower?
I don't think the CE engine could do the proximity activated explosions your describing though :/
what if it shot a beam of effing hot flames that could partialy home in on a target?