Re: The Studio Quick-Crit Thread
Since I really have no idea how to make it look like there's slack on there, without making it look like shit, I'm going to alter the thing the cables go into, to make it look like it can pop up when the device is lowered so that the wires aren't too short.
Re: The Studio Quick-Crit Thread
I think you could successfully add to the cartoony ness and create the feeling of slack by giving the tubes sort of a half-loop upwards.
Follow the red line
http://i188.photobucket.com/albums/z...ad_photo/e.png
Re: The Studio Quick-Crit Thread
Texturing this alien dude, want to know if you think of the skin color, and also if the UV's and texture look good so far.
Note: I used a color correction map to change the skin color from the original bitmap, which was photo-sourced from a regular dude. (bump map is applied to)

UV's:

diffuse so far:

E: I realize that the diffuse is too symmetrical, I've already fixed the parts that repeat noticeably.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Corndogman
Texturing this alien dude, want to know if you think of the skin color, and also if the UV's and texture look good so far.
Note: I used a color correction map to change the skin color from the original bitmap, which was photo-sourced from a regular dude. (bump map is applied to)
[snip]
E: I realize that the diffuse is too symmetrical, I've already fixed the parts that repeat noticeably.
Could we possibly see a rendering with bumpmap and diffuse applied together? The way the specular is on the 3D rendering of the bumpmap on its own, it looks somewhat like leather atm. I honestly don't think skin has that many "dips".
Re: The Studio Quick-Crit Thread
edit: is that first image with the bump map only or with the modified skin texture as well?
Re: The Studio Quick-Crit Thread
those are some huge pores! even if it is an alien
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
PenGuin1362
those are some huge pores! even if it is an alien
http://steelcloset.com/wp-content/up...9/10/adama.jpg
.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Con
edit: is that first image with the bump map only or with the modified skin texture as well?
Actually, I was using the mental ray skin shader in max, so what you're seeing is mostly the diffuse color i applied to it. I was messing with the properties, so the the diffuse bitmap is barely showing, (i had it sort of blending the diffuse color and bitmap, but didn't give the bitmap enough value, you can sort of see it in the lips though.) just go ahead and ignore that first image, this is a more accurate representation of how it should look:
edited diffuse+bump:
http://i199.photobucket.com/albums/a...bellosblue.jpg
unedited+bump:
http://i199.photobucket.com/albums/a.../bellosreg.jpg
Ignore they eyebrows of course.
And yeah, don't blame me for the huge pore, blame the guy who's pictures I used for the texture. (but really its because I had the bump too strong). it looks better with the texture applied to it though.
Re: The Studio Quick-Crit Thread
rediculous smoothing on the grip, either that or it has to high of a specular
also a few non planars, i cant comment on the proportions, im to lazy to look up the gun
e: yeah post some renders without that specular on the grip
i know its a wip, but its looking pretty sloppy atm