me too :D
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me too :D
I is need texturing teach too! So I can finish this:
http://i46.photobucket.com/albums/f1.../waterbase.jpg
Dano? You interested in learning me?
add me on aim: dano555666
Theres only so much I can teach though. The rest is up to your imagination and fooling around with combinations of stuff, and how well you can plot out and design.
For example: Flat colour base, fibres filter, fading said filters and applying layer blends to newly created layers, overlaying more layers, coupled with noise filters and bluring some noised areas, low opacity brushes with dense scattering and triple layered rendered clouds, with faded sponge filters, added onto some spray and splatter filters, using exposures and levels to bring out detail, then going over in a faded brush with low opacity and size, touching up things like scratches, scuffs, rips tears and blah blah blah. It's just fucking around with combos until you get what you wan't. After a while though, when you DO want a desired effect, you will know how to get it, without fucking around.
Making a material is easy, really. Anyone can do it. The hardest part of texturing is design. Sure, anyone can filter up cleverly and get a nice rusty metal texture, or a nice marble tile, but to get an intricate wall panel section with broken off panels, copper wires with alpha channels, leds, intricate details and such. That is the hard part.
For example, bungies Sentinal Enforcer diffuse bitmap:
http://img413.imageshack.us/img413/3...nforcerqr4.jpg
The texture isn't too hard, as in the actual textural detail, but just look at the attention to design detail. All the small components of an unkown alien machinery. Thats what seperates the artistic people from the others. The ability to not only create, but design. I can only help other people with creating materials. What they do with the mind and the tools is exactly that. What they can do.
Certainly. I can be creative like it's nobody's business. I just can't get the hang of things like UVW mapping and such...
Win ^
Dane, o like it, but I can't understand why any human civilization would build it. still, it is win.
To everyone who's modeles kicked the crap out of mine :) all mine were done withte box mdoeling technique, without references. I just found a picture of whatiever it was I wanted to model and peeked at it occasionally to determine that I was going in the right direction.
Also, Wings 3D is ntohign special, in terms of fucntionality. Unlike Maya or Max ist can't show the shaders on your models in real time. It can't do real time lighting either. It doesn't have boleans or splines. So, everything has to be done manulay with primitives.
So, am I still using it? IThe interface is fucking genious.
Oh, and I've only been modeling for aobut a year with about an hour of practice everyday.
Now try and beat that.:)
I didnt use background refernces except for the initial shape (except the BMW). I also use box modeling, but mine dont still look like boxes....so BEAT THAT!! (the BMW was splines and the Glases were NURBS
And actually It shows stupidity on your part BECAUSE you didn't use reference images. I have a good memory for shape, so I dont need to and it distracts me.
I was going to be nice because you are a begginer modeler, but you seem to be having an ego problem about it so I am going to shoot you down with the truth: Your models still look like boxes and are lacking in detail and shape (even without references), you haven't skinned them, they are way out of porportion (It should look better even without a reference pic), and are totally wrong. Your glasses are simple enough to make, but just look decent because of the Awsome rendering of max. (I have to say the glass material is ok)
My advice to you would be to shut up about your models, and keep practicing with it.
Wings 3D doesn't have splines or nurbes. In maya, you can make a wineglass in about 30 seconds by just taking a curve and revolving it.
The only reaosn I whaven't switched to GMAX is that the camera rotation feels a bit wierd..
What was them poly counts?Quote:
I also use box modeling, but mine dont still look like boxes...