Re: offtopic Gallery Thread
Or not. I'm leaning to something more like the Bio Rifle from UT. If the charged shot hits someone, instant death, but if it misses, it lands everywhere around where ever it hit and then explodes if people are near in a big nice green-blue (teal/aqua) flame.
Re: offtopic Gallery Thread
Quote:
Originally Posted by
n00b1n8R
I don't think the CE engine could do the proximity activated explosions your describing though :/
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Re: offtopic Gallery Thread
Or yes it can. If you played any of our campaign betas, you'd know :downs:
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Ð4ÑØ *
Yeah, but just like everything else in max, they've unnecessarily complicated it.
Maya does the exact same things as max, plus more, and faster and easier. Applying materials is just a right click > apply material > selection of shader type (blinn phong etc) and then you can change the id or name of it. Listed conveniently and easily underneath the shaders properties are diffuse, bump mapping, specular, ambience and what not. What you want, when you want it. No screwing around with 5 different buttons, or big lists and the need of hotkeys.
Take Jahrain for example. He's a dam good modeller, artist etc. As far as I know, his knowledge in max equals that of his knowledge in maya. Now why on earth does he prefer to use maya for modelling if he's just as good at max?
;)
Don't get me wrong, I love Maya. I use it a lot more often than max now a days. He had posted that max hadn't had a cut tool when I posted that speed work in Maya video, so I was making sure he knew there was one.
Also, it looks uber high poly. Maybe it is just the smoothing though. Oh yeah, that's just one more thing about Maya that is :awesome:. It's smoothing system is a lot better than max's smoothing. Anyway, it looks okay, I don't see any major faults, just somethings you changed in the model that weren't in the concept.
Re: offtopic Gallery Thread
i prefer max over maya because it's BETTER :awesome:
also, WOT? max's smoothing is way betterer.
you just need to know how stuff workd. i love the fct you can just assign smoothing IDs, instead of going to each edge, and setting to to soft/hard.
i can see why people might feel that's easyer, but thats just because they cant remember what numbers they put on surfaces dur.
also, max is more customizable, and automatically updates in texture changes. i remember doing some scene in maya, and everytime i updated a texture i hat to reload that texture manually. i went mad.
Re: offtopic Gallery Thread
oh yeah, like how everytime you save a new copy of the texture all you have to do is move the camera and it will change? Yeah thats nice, I didn't know you couldn't do that in maya. That would bug the shit outta me trying to fit a texture and having to reload everytime. :(
Re: offtopic Gallery Thread
Re: offtopic Gallery Thread
llama, it looks like a party item.
Warning, LOLHEUG PICS BELOW! warning, WORK IN PROGRESS! 40% COMPLETE.
Re: offtopic Gallery Thread
That reminds me of tweeks models, WoL
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Wave of Lag
llama, it looks like a party item.
Lol yah, but it really isn't.