In my opinion it will look nice. Something similar has been done before.
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In my opinion it will look nice. Something similar has been done before.
That ghost looks great man.
It looks kinda nice, but I think you went kinda over on the dents, scratches, unless its a thousand-year-old Ghost, which I wouldn't be suprised.
Looks Unreal-ified.
I like it a lot. Personally, I'd have to see it ingame to see whether I thought it fit, but my first thoughts were certainly jaw-drop related.
In addition, since this is the first time I've posted in this thread, amazing work throughout, Dane. It's insane. I have never been so impressed by models and textures working together to be epic. Of course, reading through all 60+ pages of the thread at once didn't help with the overwhelming feeling. :D
It looks less regal and more like it survived a meteor shower. The details and re coloration look nice, but I would probably only use it in levels that are already war torn. Places where it is understandable that it would have so much wear and tear, because of flood or human attacks.
Its the bumpmaps that make it look worn and torn from what I can see, it will probably look alot cleaner ingame.
Was it rendered in unreal or in 3DS Max? I'm guessing the latter, but this is just out of curiosity.