Ducky I think you mean make the textures more detailed and less blotchy. They were talking about the particles being the fire.
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Ducky I think you mean make the textures more detailed and less blotchy. They were talking about the particles being the fire.
Just messing around with CrazyBump using that ramp texture from halo with the purple light thingies (looks like it belongs in GoW or UT3 maybe).
http://i78.photobucket.com/albums/j8...AY_ll/ramp.png
http://i78.photobucket.com/albums/j8...titled-1-5.png
In the epic battle that is of gummies, only one can reign supreme. Will it be the heavily outnumbered Bears? Or the under equipped worms?
http://www.llamajuice.com/img/wormsvsbearsthumb.jpg
clicky for full res.
Point of this for me... was to take something very serious (war) and to try to make it silly.... but still make the painting look "professional"...ish. It was for a project for school.. and what's awesome is that since we don't have to shoot for realism we can develop our own style and just have fun with it, while still getting a good grade.
:D
gummy worms ftw btw
some terrain i modeled.
http://i148.photobucket.com/albums/s...belonghere.jpg
It's a good start like I said over at halomaps. It still needs some work though. It just doesn't look natural enough but your getting there.
I like it.
It looks nice, just apply smoothing groups.
So, I just got IM'd by Halodoan. He got my hammer skinned:
http://img166.imageshack.us/img166/8...erskin3gl5.jpg
I think this is the first thing I've made that has ever been skinned. I think it's pretty cool. Something's up with the strip lighting on the head, but otherwise, cool.
If you like it, rep halodoan, not me.
Zoom into it and make the render like 1024x768px. Can't really see detail.