Terror, if you are looking for what you have now, you could just tile a seamless texture on that object.
If you want to add detail, you should start with a black and white (bump) texture, make the details in that (white, high and black, low).
Add different height levels, make beveled indents, make an alpha channel to show or hide opacity. It helps to make all the different height levels in different layers.
Then add a diffuse, (if the object is "worn") you will want to add "worn" details, mostly on the corners and hard edges.
Either bake the bump to the diffuse or add as a halo bump map, depending on the shader type used. (environment shaders are the only ones that can use a halo bump map)
December 19th, 2009, 01:25 AM
Con
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by ICEE
I get that you have to start with a base texture and work up to something nice, but you shouldn't post it until you reach the "something nice" step.
This is a good point, but some of the comments were unnecessarily harsh.
Quote:
Originally Posted by Hunter
No offence, but do you realise that most people reading your posts are just laughing? Terror?
Really, you didn't need to say this.
Quote:
Originally Posted by Hunter
Yeah, its just a box, but you said its just for renders, so the box model doesn't need to be literally a box. You could add more detail, like the creases in the sides, labels and edges of the cardboard where it is glued or whatever.
This is what I suggested to him. I hope he goes through with it.
Quote:
Originally Posted by Hunter
And, why a box?
Out of all interesting objects, you chose to make a box to make pretty renders... how can you make a pretty render when you don't have a pretty object?..
A box?....
Why not? When you're practicing, anything goes. This has proven to challenge him just as any other object would.
Quote:
Originally Posted by Hunter
And where you serious when you said that it took you 10 minutes? I hope not.
We're not all at the same skill level, so please leave that aside.
Let's be more constructive here--Maniac make a great post. Whether terror chooses to take our advice or not is his problem.
December 19th, 2009, 02:42 AM
ICEE
Re: The Studio Quick-Crit Thread
I don't think I'm being harsh there con, at least I didn't intend it. All I was really trying to say is that there is a process to developing assets. Rendering for criticism comes later in the process. I didn't make any put-down remarks, I didn't assume he isn't capable of creating quality work. I apologize for any misconception
December 19th, 2009, 02:15 PM
Llama Juice
Re: The Studio Quick-Crit Thread
Been playing with world settings, and added a bunch of objects. Made some foliage and added that in as well to try to break up the ground. I'll be working on the windows and such later today.
December 19th, 2009, 02:18 PM
Ki11a_FTW
Re: The Studio Quick-Crit Thread
im liking it llama!
December 19th, 2009, 02:38 PM
Heathen
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by paladin
looks nice.. The part where he wobbles a bit was a little off but I'm not sure what could be done to fix it.
December 19th, 2009, 03:15 PM
t3h m00kz
Re: The Studio Quick-Crit Thread
I think the bowling ball toss seems kind of weak.
December 19th, 2009, 04:56 PM
Disaster
Re: The Studio Quick-Crit Thread
Looks really good Llama.
December 19th, 2009, 05:45 PM
Heathen
Re: The Studio Quick-Crit Thread
I just got what could be fixed about bowling animation thing.
The wobbly part, have his forwardmost foot come off the ground a little bit.
December 19th, 2009, 08:46 PM
Terror(NO)More
Re: The Studio Quick-Crit Thread
Liking it more and more llama, and @Hunter if I recall I said its going into a scene I am making not just a render of it.