Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
Flat Panel don't need so many polies.
It honestly depends on whether or not the panel is actually flat or it bends outward and the extra polies are for the bulge. This can go either way depending on the needed shape. From what I can tell there are subtle changes in the bulge of the panel which might constitute leaving them in there. Give us a closer render Sel.
Re: The Studio Quick-Crit Thread
^
meh answer...
Quote:
Originally Posted by
kid908
Blue: only if surface is flat [as your render suggest]
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
Sorry for the shakiness of my hand.
Red: 18 sides is way more than enough! I'm guessing 36? Too many.
Green: Keys, Screen, Bolts, and Vents could be textured on.
Yellow: Okey, could use less sides, but not as bad as others.
Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]
Thanks for the crit, I appreciate it.
Blue : Not flat, though the render doesn't show it.
Green, anything the player can get up close to should have some sort of geometry, this isn't halo, cutting triangles wherever possible is not an issue.
Red : The smaller circles are less sides. The two larger ones are going to be fairly visible, and should appear perfectly round, same goes for the wheels.
Funnily enough, the stock bomb cart is 14,000 triangles, you'd never believe it just looking at it, but that was the budget I was given, and lets just say, the author was more than happy with half that.
Quote:
Originally Posted by
Moses
It honestly depends on whether or not the panel is actually flat or it bends outward and the extra polies are for the bulge. This can go either way depending on the needed shape. From what I can tell there are subtle changes in the bulge of the panel which might constitute leaving them in there. Give us a closer render Sel.
Get tf2 for pc and you can play the map when this goes in it and see it as close as you want babe
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Sel
very tf2
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
kid908
Red: 18 sides is way more than enough! I'm guessing 36? Too many.
Green: Keys, Screen, Bolts, and Vents could be textured on.
Yellow: Okey, could use less sides, but not as bad as others.
Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]
.
This isn't halo. Your allowed to fiscally spend polygons. Team Fortress is a game noted for its cartoony appearances. You want things to look as round as possible. What he has is suitable.
http://everyday-gamer.net/images/pushlittlecart.jpg
Take note of the wheels on the cart. Silhouette is where you need to spend the majority of your triangles.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Sel
Thanks for the crit, I appreciate it.
Blue : Not flat, though the render doesn't show it.
Green, anything the player can get up close to should have some sort of geometry, this isn't halo, cutting triangles wherever possible is not an issue.
Red : The smaller circles are less sides. The two larger ones are going to be fairly visible, and should appear perfectly round, same goes for the wheels.
Funnily enough, the stock bomb cart is 14,000 triangles, you'd never believe it just looking at it, but that was the budget I was given, and lets just say, the author was more than happy with half that.
Get tf2 for pc and you can play the map when this goes in it and see it as close as you want babe
I don't know how many times I've told you that I won't buy tf2. >:( I don't even play halo unless it's a special reason such as testing out a grifball script for example. So I've said it once and I'll say it again. NO
<3
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Disaster
This isn't halo. Your allowed to fiscally spend polygons. Team Fortress is a game noted for its cartoony appearances. You want things to look as round as possible. What he has is suitable.
http://everyday-gamer.net/images/pushlittlecart.jpg
Take note of the wheels on the cart. Silhouette is where you need to spend the majority of your triangles.
while you're here posting why don't you skin that laser, so you can skin this next??
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Sel
while you're here posting why don't you skin that laser, so you can skin this next??
I'm working on it. I've just been busy the past 2 days.
Re: The Studio Quick-Crit Thread
Re: The Studio Quick-Crit Thread
It depends if the circle will be facing the player. That circle on the top does not need as many tris to make it appear round as the wheel would because the player can easily see how many edges that has.