@Dane: I fully understand the logic behind it, and it does make more sense than most Forerunner structures, but it still looks too chaotic from the current perspective. Guess we'll just have to see it in-game to judge it better *coughbetacough*
Printable View
@Dane: I fully understand the logic behind it, and it does make more sense than most Forerunner structures, but it still looks too chaotic from the current perspective. Guess we'll just have to see it in-game to judge it better *coughbetacough*
nice link
but dont ask for rep! :P
Mauser Karabiner 98 (Kar98/Gewehr 98)
Still a work in progress, the receiver makes me want to punch infants. the majority of the stock is done, still some smoothing issues. currently at 1644 tris.
http://img.photobucket.com/albums/v7.../kar98wip2.jpg
damn, nice work so far pengy
Something doesn't look right.. i'll get mine out of the safe soon and get some pics.
yea i know, fucked it up when movin verts, forgot to fix it.
http://img2.putfile.com/thumb/7/18601465669.jpg
http://img2.putfile.com/thumb/7/18601465443.jpg
I decided I didn't like most of it, so I redid a lot. My Picatinny rail was absolutely wrong. Yes, so wrong I had to write it in size 7 hot pink font.
But yeah, I'm in the process of:
Shit I need to do:
- fixing the loop thingers for the shoulder strap (the big gaping hole near the front of it right now
- adding some switches/other little important details
- making the smaller side Picatinny rail(s)
- tweaking the pistol grip
- making and tweaking the receiver
- making and tweaking both versions of the clip (20 and 40 round)
- making the iron sights/holosight/whatever other 20lbs of crap I'm going to attach to this thing (DUAL TACTICAL FLASH LIGHTS FOR THE FUCK OF IT!)
- Unshitify the Cocking Handle
- Unshitify my temporary screws (The boxy cylinder things at the back)
- Unshitify the Clip-release button
- Unshitify the front grip/handle thinger
- Make the Gun less fat while maintaining the shape of the gap around the barrel
- Clean up the mesh a little
- Beg Dano to give me a basic runthrough of how I should go about texturing this 3,400 poly monster.