Re: offtopic Gallery Thread
some progress
not too happy with the way the back end of the front bit looks, but meh, that part will be so small, it's negligable.
also need to figure out some mechanist so that all that hinging and stuff would actually work.
http://xs319.xs.to/xs319/07362/wrist.jpg
it's this thing btw.
lol thumbnail.
http://xs219.xs.to/xs219/07362/48_41725.jpg.xs.jpg
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Timo
The sun wasn't too hot last night:
[wshot]http://fc01.deviantart.com/fs21/f/2007/244/5/e/Moon_rise_by_Timo12.jpg[/wshot]
Well, even though it was the moon, it was surprisingly orange :x
Timo that's beautiful :o
*sets as background*
Re: offtopic Gallery Thread
Whatever it is, it looks awesome tweek! Can't rep you though, won't let me. :(
Re: offtopic Gallery Thread
Damn where does Timo live? He takes some awesome nature pictures!
Re: offtopic Gallery Thread
Quote:
Originally Posted by
Classicthunder
Damn where does Timo live? He takes some awesome nature pictures!
http://www.h2vista.net/forums/member.php?u=18
NZ
Re: offtopic Gallery Thread
haha I'm at college today, and didn't even know they have CS2 on these library PC's, so since I'm stuck here all day (class cancelled) I decided to brush up on my skills.
http://img213.imageshack.us/img213/9...lplate1gj9.jpg
15 minutes, I've also made a bump and spec map too :downs:
yay!
*edit* *rendered*
Re: offtopic Gallery Thread
Certainly not your best, but fucking awesome for 15 minutes.
Re: offtopic Gallery Thread
edited picture
*edit* HOLY SHIT these PC's have ArtRage o_____O
I'm lovin it'
Re: offtopic Gallery Thread
Looks awesome (DANO), tbh. :awesome:
Also, tweek, I've wondered this for a while... does your view port ever lag, and if so, how do you deal with it? Hide sections you aren't dealing with? Seems hard to work with. Anyway, good job.
Re: offtopic Gallery Thread
Quote:
Originally Posted by
flyinrooster
Looks awesome (DANO), tbh. :awesome:
Also, tweek, I've wondered this for a while... does your view port ever lag, and if so, how do you deal with it? Hide sections you aren't dealing with? Seems hard to work with. Anyway, good job.
Here are some of the ways I deal with it:
1. Change to wireframe mode while moving the camera. You will see a huge increase in FSP.
2. Hide any high poly objects or parts of your model your not working on. This shouldn't be that big of a deal.
3. I forget how to activate it, but theres this thing in max that changes your model into a wireframe box when you move the camera, and gets rid of all the FSP lag. I don't use it though, as my models never get that high poly.