Spiker blades look incredibly dull (as in not sharp) and what happened to the awesome blood on them? D:
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Spiker blades look incredibly dull (as in not sharp) and what happened to the awesome blood on them? D:
So I'm skinning Wols Mark V -
http://img167.imageshack.us/img167/7...kvprog1is4.jpg
http://img510.imageshack.us/img510/6...kvprog2xl3.jpg
Also a turntable render vid:
http://files.filefront.com/wol+markv.../fileinfo.html
Download it, the filefront player shows it as stretched because I exported in square pixels to protect the aspect ratio of the video.
Not done btw, just pretty much got it all covered now I can polish it. Also, thanks to Boba for the design of the back area rubber. Rep him.
Awesome model is awesome btw. Rep Wol for it if you haven't already.
Also thought I should mention what I used to make it, bodypaint for doing the heightmap for the armour and mudbox for the organics between the armour and overall detailing, photoshop for painting layering and bringing and editing the whole thing together.
Also just noticed theres an un uv mapped plane on the lower back armour, there for lights I think, but I'm not gunna use it, no point. Just forgot to delete it.
Oh your God.
Thats incredible.
not a big fan of the visor. seems a little dull.
Moar shiny.
moar.
The visor I haven't quite worked out what I was doing for that, whether putting a cubemap in it or putting him in some sort of scene to reflect. That and some sort of fresnel effect.
Put it in unreal pretty trashy but it looks ok, the only thing I don't like is the way import compressed the shit out of the textures, so they look very xbox360 ish up close.
Some of the designs in the belly/lower back rubber regions look a little superfluous. Still, rest is pretty awesome, and if I ever got my hands on something like that in-game I probably wouldn't give a shit.
I agree with you there, I'll see If I can improve it, seems a bit too liney, needs more large padded shapes.
Hey Dane, what is the little patch of dark gray/black on the back? It's on the backpack area at the bottom right.
Yeah, I mentioned that allready. It's a plane wave had there for lights or something that has a planer uv map so it's literally showing the entire texture in that small space, I just forgot to remove it for those renders.
Everything seems great except the patterns on the visor. They seem overcomplicated and just not human in design - the smaller lines that is.