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Re: [WIP] Revelations
How about having some big ass space trees everywhere, and have it set in the middle of autumn? Big trees would make sense for leaves being everywhere, and you wouldn't need too many, solving the issue of having a shitty looking forest Halo 1 can't do well, as you said. Imagine alien weeping willow looking trees hanging off the side of the cliffs. It would go perfectly with the sky.
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Re: [WIP] Revelations
If you can make it actually look good, desert. Failing that, a forest, I guess.
And for fuck's sake, put little bollards in the base entrances to stop vehicles from getting inside. Seriously. Being run over repeatedly in spawn is fucking retarded and is what makes me immensely dislike Sidewinder and Blood Gulch.
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Re: [WIP] Revelations
Honestly, I'd love to see a swamp map because they're so underdone but it would probably look horrible with the sky's colours.
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Re: [WIP] Revelations
Plus swamp maps generally have a viewing distance of 100 yards or less. With a layout like this one it would be nice to see vehicles or people coming from farther away.
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Re: [WIP] Revelations
So we had a (relatively) competitive test tonight. I had quite a bit of fun, and liked how it was playing. We have some heatmaps for everyone to look at, and remember that even if all you have is the most insignificant piece of criticism, it's important to spam sel with it.
DEATHS
http://i118.photobucket.com/albums/o...tos/deaths.jpg
KILLS
http://i118.photobucket.com/albums/o...otos/kills.jpg
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Re: [WIP] Revelations
Gameplay was great
the map plays amazingly in an organized 5v5
fuck you all~~~~
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Re: [WIP] Revelations
Can you overlay the kills/deaths with different colours?
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Re: [WIP] Revelations
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Re: [WIP] Revelations
Hm. I know it's not really the place, but that could look a lot better if the map geometry were textured, the arrows were moved up vertically (on top of the map) so you can see them, and then actually filled rather than wireframed. (Which is basically what Cerebrum will do).
Also, the map is looking pretty good so far.
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Re: [WIP] Revelations
Can you please get rid of the 45 degree angles, and make everything not so damn tall. It's terrible for both gameplay and aesthetics when you have a 45 degree hill that takes forever to walk up.
Also, did you ever even change anything except for the middle? The vehicle path is still insanely far out as before.