Sheesh, we didn't do anything that spectacular with Grid World last year... >_>
Though it's not exactly the best basis for anything that needs to render fast.
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Sheesh, we didn't do anything that spectacular with Grid World last year... >_>
Though it's not exactly the best basis for anything that needs to render fast.
Nice looking game lag, so you use a grid to house the different particles/objects and what not?
I'm intrigued by this GridWorld thing.
Mini-update...
http://tehlag.modacity.net/one/pix/screenshot27.png
http://tehlag.modacity.net/one/pix/screenshot28.png
As my partner chugs away on gameplay beyond my pitiful test setup, I've been heaping more things into the game's core. Shown above is my UI sidebar (which I made the bitmaps for and am quite, quite proud of) and projectile homing. I've also been trying to plug the memory leaks that plague the damn thing, to questionable avail despite my having tried to do so for the past 5 days.
Whats the "Graze" do?
The number of bullets you have "grazed" (come close to hitting but not quite), which adds points and gives bonus multipliers when you kill a boss. I'm stealing a few/all of my gameplay mechanic from Touhou.
Wow that'd look totally legit without the '|'s aside the point markers :D
Mini-update again...
http://tehlag.modacity.net/one/pix/screenshot29.png
http://tehlag.modacity.net/one/pix/screenshot30.png
My menu system! It's ALIVE!
also note the icons in the bottom-right indicating sound mutage
Looks awesome. Will it be hellishly hard?
Llama, Lag's just making an engine. He's going to include like 1 test level... but the purpose of this project is just to make a bullet hell game engine.